Procedural generation of the planet-like objects. Based on Chunked QuadTree LOD algorithm. Heightmap generated using simplex noise. Atmosphere based on Sean O'Neil's articles in GPU Gems 2.
Project uses the following third-party libraries:
- GLEW (http://glew.sourceforge.net/)
- GLFW (https://github.com/glfw/glfw)
- OpenGL Mathematics (https://github.com/g-truc/glm)
Some screens from latest version (~5 years ago 😄).