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andrea-feichtmayr committed Jul 28, 2019
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Showing 28 changed files with 192 additions and 0 deletions.
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Binary file added DLC_MOD_CBIOTIC/CookedPCConsole/Mount.dlc
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8 changes: 8 additions & 0 deletions WORKSPACE/Default_DLC_MOD_CBIOTIC/BioDifficulty.xml
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<?xml version="1.0" encoding="utf-8"?>
<CoalesceAsset id="BioDifficulty" name="biodifficulty.ini" source="..\..\biogame\config\biodifficulty.ini">
<Sections>
<Section name="configuration">
<Property name="basedon" type="0">..\..\BIOGame\DLC\DLC_Shared_MP\Config\DefaultDifficulty.ini</Property>
</Section>
</Sections>
</CoalesceAsset>
42 changes: 42 additions & 0 deletions WORKSPACE/Default_DLC_MOD_CBIOTIC/BioEngine.xml
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<?xml version="1.0" encoding="utf-8"?>
<CoalesceAsset id="BioEngine" name="bioengine.ini" source="..\..\biogame\config\bioengine.ini">
<Sections>
<Section name="configuration">
<Property name="basedon" type="2">..\..\BIOGame\DLC\DLC_MOD_CBIOTIC\Config\DefaultEngine.ini</Property>
</Section>
<Section name="core.system">
<Property name="cookpaths">
<Value type="1">null</Value>
<Value type="2">..\..\BIOGame\DLC\DLC_MOD_CBIOTIC\Content</Value>
<Value type="2">..\..\BIOGame\DLC\DLC_MOD_CBIOTIC\Script</Value>
<Value type="2">..\..\BIOGame\DLC\DLC_MOD_CBIOTIC\ScriptFinalRelease</Value>
</Property>
<Property name="frscriptpaths">
<Value type="2">..\..\BIOGame\DLC\DLC_Shared\ScriptFinalRelease</Value>
<Value type="2">..\..\BIOGame\DLC\DLC_MOD_CBIOTIC\ScriptFinalRelease</Value>
</Property>
<Property name="paths">
<Value type="2">..\..\BIOGame\DLC\DLC_Shared\__Trashcan</Value>
<Value type="2">..\..\BIOGame\DLC\DLC_Shared\Content</Value>
<Value type="2">..\..\BIOGame\DLC\DLC_Shared\TestContent</Value>
<Value type="2">..\..\BIOGame\DLC\DLC_MOD_CBIOTIC\__Trashcan</Value>
<Value type="2">..\..\BIOGame\DLC\DLC_MOD_CBIOTIC\Content</Value>
<Value type="2">..\..\BIOGame\DLC\DLC_MOD_CBIOTIC\TestContent</Value>
</Property>
<Property name="scriptpaths">
<Value type="2">..\..\BIOGame\DLC\DLC_Shared\Script</Value>
<Value type="2">..\..\BIOGame\DLC\DLC_MOD_CBIOTIC\Script</Value>
</Property>
<Property name="seekfreepcpaths">
<Value type="2">..\..\BIOGame\DLC\DLC_Shared\CookedPCConsole</Value>
<Value type="2">..\..\BIOGame\DLC\DLC_MOD_CBIOTIC\CookedPCConsole</Value>
</Property>
</Section>
<Section name="unrealed.editorengine">
<Property name="editpackages">
<Value type="2">SFXGameContentDLC_Shared</Value>
<Value type="2">SFXGameContentDLC_MOD_CBIOTIC</Value>
</Property>
</Section>
</Sections>
</CoalesceAsset>
17 changes: 17 additions & 0 deletions WORKSPACE/Default_DLC_MOD_CBIOTIC/BioGame.xml
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<?xml version="1.0" encoding="utf-8"?>
<CoalesceAsset id="BioGame" name="biogame.ini" source="..\..\biogame\config\biogame.ini">
<Sections>
<Section name="sfxgamecontent.sfxpowercustomaction_pull">
<Property name="projectilespeed" type="0">(BaseValue=90000.0f)</Property>
</Section>
<Section name="sfxgamecontent.sfxpowercustomaction_throw">
<Property name="projectilespeed" type="0">(BaseValue=90000.0f)</Property>
</Section>
<Section name="sfxgamecontent.sfxpowercustomaction_warp">
<Property name="projectilespeed" type="0">(BaseValue=90000.0f)</Property>
</Section>
<Section name="sfxgamecontent.sfxpowercustomaction_singularity">
<Property name="projectilespeed" type="0">(BaseValue=90000.0f)</Property>
</Section>
</Sections>
</CoalesceAsset>
8 changes: 8 additions & 0 deletions WORKSPACE/Default_DLC_MOD_CBIOTIC/BioInput.xml
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<?xml version="1.0" encoding="utf-8"?>
<CoalesceAsset id="BioInput" name="bioinput.ini" source="..\..\biogame\config\bioinput.ini">
<Sections>
<Section name="configuration">
<Property name="basedon" type="0">..\..\BIOGame\DLC\DLC_Shared\Config\DefaultInput.ini</Property>
</Section>
</Sections>
</CoalesceAsset>
4 changes: 4 additions & 0 deletions WORKSPACE/Default_DLC_MOD_CBIOTIC/BioUI.xml
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<?xml version="1.0" encoding="utf-8"?>
<CoalesceAsset id="BioUI" name="bioui.ini" source="..\..\biogame\config\bioui.ini">
<Sections />
</CoalesceAsset>
4 changes: 4 additions & 0 deletions WORKSPACE/Default_DLC_MOD_CBIOTIC/BioWeapon.xml
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<?xml version="1.0" encoding="utf-8"?>
<CoalesceAsset id="BioWeapon" name="bioweapon.ini" source="..\..\biogame\config\bioweapon.ini">
<Sections />
</CoalesceAsset>
11 changes: 11 additions & 0 deletions WORKSPACE/Default_DLC_MOD_CBIOTIC/Default_DLC_MOD_CBIOTIC.xml
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<?xml version="1.0" encoding="utf-8"?>
<CoalesceFile id="Default_DLC_MOD_CBIOTIC" name="Default_DLC_MOD_CBIOTIC.bin">
<Assets>
<Asset source="BioDifficulty.xml" />
<Asset source="BioEngine.xml" />
<Asset source="BioGame.xml" />
<Asset source="BioInput.xml" />
<Asset source="BioUI.xml" />
<Asset source="BioWeapon.xml" />
</Assets>
</CoalesceFile>
10 changes: 10 additions & 0 deletions WORKSPACE/TLKs/DLC_MOD_CBIOTIC_DEU.xml
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<?xml version="1.0" encoding="utf-8"?>
<TlkFile name="DLC_MOD_CBIOTIC_DEU/DLC_MOD_CBIOTIC_DEU0.xml">
<Strings>
<String id="1">Classic Biotic Gameplay DLC Module</String>
<String id="2">DLC_MOD_CBIOTIC</String>
<String id="3">de-de</String>
<String id="4">Male</String>
<String id="5">Female</String>
</Strings>
</TlkFile>
10 changes: 10 additions & 0 deletions WORKSPACE/TLKs/DLC_MOD_CBIOTIC_ESN.xml
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<?xml version="1.0" encoding="utf-8"?>
<TlkFile name="DLC_MOD_CBIOTIC_ESN/DLC_MOD_CBIOTIC_ESN0.xml">
<Strings>
<String id="1">Classic Biotic Gameplay DLC Module</String>
<String id="2">DLC_MOD_CBIOTIC</String>
<String id="3">es-es</String>
<String id="4">Male</String>
<String id="5">Female</String>
</Strings>
</TlkFile>
10 changes: 10 additions & 0 deletions WORKSPACE/TLKs/DLC_MOD_CBIOTIC_FRA.xml
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<?xml version="1.0" encoding="utf-8"?>
<TlkFile name="DLC_MOD_CBIOTIC_FRA/DLC_MOD_CBIOTIC_FRA0.xml">
<Strings>
<String id="1">Classic Biotic Gameplay DLC Module</String>
<String id="2">DLC_MOD_CBIOTIC</String>
<String id="3">fr-fr</String>
<String id="4">Male</String>
<String id="5">Female</String>
</Strings>
</TlkFile>
10 changes: 10 additions & 0 deletions WORKSPACE/TLKs/DLC_MOD_CBIOTIC_INT.xml
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<?xml version="1.0" encoding="utf-8"?>
<TlkFile name="DLC_MOD_CBIOTIC_INT/DLC_MOD_CBIOTIC_INT0.xml">
<Strings>
<String id="1">Classic Biotic Gameplay DLC Module</String>
<String id="2">DLC_MOD_CBIOTIC</String>
<String id="3">en-us</String>
<String id="4">Male</String>
<String id="5">Female</String>
</Strings>
</TlkFile>
10 changes: 10 additions & 0 deletions WORKSPACE/TLKs/DLC_MOD_CBIOTIC_ITA.xml
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<?xml version="1.0" encoding="utf-8"?>
<TlkFile name="DLC_MOD_CBIOTIC_ITA/DLC_MOD_CBIOTIC_ITA0.xml">
<Strings>
<String id="1">Classic Biotic Gameplay DLC Module</String>
<String id="2">DLC_MOD_CBIOTIC</String>
<String id="3">it-it</String>
<String id="4">Male</String>
<String id="5">Female</String>
</Strings>
</TlkFile>
10 changes: 10 additions & 0 deletions WORKSPACE/TLKs/DLC_MOD_CBIOTIC_JPN.xml
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<?xml version="1.0" encoding="utf-8"?>
<TlkFile name="DLC_MOD_CBIOTIC_JPN/DLC_MOD_CBIOTIC_JPN0.xml">
<Strings>
<String id="1">Classic Biotic Gameplay DLC Module</String>
<String id="2">DLC_MOD_CBIOTIC</String>
<String id="3">ja</String>
<String id="4">Male</String>
<String id="5">Female</String>
</Strings>
</TlkFile>
10 changes: 10 additions & 0 deletions WORKSPACE/TLKs/DLC_MOD_CBIOTIC_POL.xml
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<?xml version="1.0" encoding="utf-8"?>
<TlkFile name="DLC_MOD_CBIOTIC_POL/DLC_MOD_CBIOTIC_POL0.xml">
<Strings>
<String id="1">Classic Biotic Gameplay DLC Module</String>
<String id="2">DLC_MOD_CBIOTIC</String>
<String id="3">pl-pl</String>
<String id="4">Male</String>
<String id="5">Female</String>
</Strings>
</TlkFile>
10 changes: 10 additions & 0 deletions WORKSPACE/TLKs/DLC_MOD_CBIOTIC_RUS.xml
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<?xml version="1.0" encoding="utf-8"?>
<TlkFile name="DLC_MOD_CBIOTIC_RUS/DLC_MOD_CBIOTIC_RUS0.xml">
<Strings>
<String id="1">Classic Biotic Gameplay DLC Module</String>
<String id="2">DLC_MOD_CBIOTIC</String>
<String id="3">ru-ru</String>
<String id="4">Male</String>
<String id="5">Female</String>
</Strings>
</TlkFile>
18 changes: 18 additions & 0 deletions moddesc.ini
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[ModManager]
cmmver = 5.1

[ModInfo]
modname = Classic Biotic Gameplay
moddev = Psych1cFury
moddesc = This mod tries to recreate the Mass Effect 1 Biotic gameplay experience by removing projectiles.
modver = 1.0
modsite =

[CUSTOMDLC]
sourcedirs = DLC_MOD_CBIOTIC
destdirs = DLC_MOD_CBIOTIC

[UPDATES]
serverfolder =
additionaldeploymentfolders =

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