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andresfelipemendez/README.md

Hi there 👋

I'm Andres Felipe Mendez, a Software Developer with a passion for game engine development and systems programming, dedicated to building software optimized for performance and maintainability.

  • 🔭 Currently working on two projects:

    • 100 Dungeons: A game engine written in C-style C++ (no STL, avoiding exceptions) with a custom ECS for manual memory buffer management and DLL hot reloading capabilities.
    • Toshokan (図書館): A minimalist PDF reader and digital book library manager built with SDL3 Clay and MuPDF, designed to bring "text editor like" simplicity to PDF management and reading.
  • 🌱 Expanding my expertise in data-oriented design, game engine architecture, and systems programming to create high-performance, maintainable software solutions.

  • 📫 Reach me at: fmendez1212@gmail.com

Let's bring data-driven performance and design to the next level! 🚀

Pinned Loading

  1. 100-Dungeons 100-Dungeons Public

    data oriented, hot-reloading C/C++ game engine to create 100 unique, Zelda-inspired 3D dungeons focused on exploration, puzzles, and classic gameplay.

    C 2

  2. anitra anitra Public

    game engine bootstraper

    C++ 4 1

  3. GP1 GP1 Public

    data oriented practice

    C++ 1

  4. C-D3D11-Engine C-D3D11-Engine Public

    switched to visual studio

    C 2