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cg-delaunay

Implementation of the Delaunay Triangulation Algorithm. The current version has divide and conquer algorithm implemented with horizontal, vertical and alternating cuts of vertex set at each recursive call delaunay triangulation function.

Implements incremental insertion algorithm for constructing two-dimensional Delaunay triangulations, described by Leonidas J. Guibas and Jorge Stolfi, Primitives for the Manipulation of General Subdivisions and the Computation of Voronoi Diagrams, ACM Transactions on Graphics 4(2):74–123, April 1985.

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Implementation of the Delaunay triangulation Algorithm.

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