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SourceFormatParser

[C#] Parser for Source Engine files

Supported formats:

Name Ext. Description
BSP *.bsp VBSP. Map file
MDL *.mdl 3d-model; prop file
VHV sp_*.vhv Valve Hardware Vertexes (Per-vertex lighting for static props)

BSP

Supported versions: 17-21

Tested on versions: 19-21

Supported lumps: BSP_LUMPS.md

MDL

work in progress

VHV

VHV - Valve Hardware Vertexes (Per-vertex lighting for static props).

You can find them in LUMP_PAKFILE of BSP with the name sp_*.vhv

Supported version: 2

IMPORTANT NOTE: VERTEX_COLOR is not supported (used in bsp when g_numVradStaticPropsLightingStreams <= 1; looks like very rarely? This variable equals 3 in CSGO by default)

To do

MDL, VTX, VVD, VTF, etc.

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[C#] Parser for Source Engine files

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