[C#] Parser for Source Engine files
Name | Ext. | Description |
---|---|---|
BSP | *.bsp | VBSP. Map file |
MDL | *.mdl | 3d-model; prop file |
VHV | sp_*.vhv | Valve Hardware Vertexes (Per-vertex lighting for static props) |
Supported versions: 17-21
Tested on versions: 19-21
Supported lumps: BSP_LUMPS.md
work in progress
VHV - Valve Hardware Vertexes (Per-vertex lighting for static props).
You can find them in LUMP_PAKFILE of BSP with the name sp_*.vhv
Supported version: 2
IMPORTANT NOTE: VERTEX_COLOR is not supported (used in bsp when g_numVradStaticPropsLightingStreams <= 1; looks like very rarely? This variable equals 3 in CSGO by default)
MDL, VTX, VVD, VTF, etc.