-
Notifications
You must be signed in to change notification settings - Fork 8
/
Copy pathcold-orbiting.html
39 lines (38 loc) · 2.91 KB
/
cold-orbiting.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
<!--
title: Cold Orbiting
description: How to avoid damage using cold orbiting
published: true
date: 2024-09-10T14:34:56.764Z
tags: combat, thargoids, interceptors
editor: code
dateCreated: 2021-06-21T02:18:39.016Z
-->
<h1 id="cold-orbiting" class="toc-header"> Cold Orbiting</h1><div>
</div><p>Cold orbiting is a technique used mainly with <strong>small</strong> and <strong>medium</strong> ships to avoid damage from the Interceptor’s main cannon. Cold Orbiting relies upon using heatsinks to stay cold while moving in an orbiting motion around the interceptor, a Thargoid cannot hit you with their main gun when:</p><div>
</div><ol>
<li>You are moving perpendicular to the Thargoid’s facing direction with sufficient speed.</li>
<li>Your ship’s effective heat is below 20% (Heatsinks, Thermal Vent Beam or Silent Running)</li>
</ol><div>
</div><p>Cold orbiting can be used in different phases of the fight, While waiting for a shield to drop, cold orbiting can be maintained with a Thermal Vent Beam. During a Gauss attack run you will require constant heatsinks to avoid going above 20% heat.</p><div>
</div><p>To effectively cold orbit, you will need to be able to comfortably fly in <strong>Flight Assist Off</strong> mode.</p><div>
</div><p>This technique is mainly for medium or small ships, large ships will struggle to maintain the necessary speed and agility to orbit. However, it is possible to enter a partial orbit in some large ships (such as the Corvette), allowing you to avoid at least some of the damage.</p><div>
</div><h2 id="managing-heat" class="toc-header"> Managing Heat</h2><div>
</div><p>In order to keep control of your heat here are a few tips:</p><div>
</div><ul>
<li>
<p>Always use heatsinks when firing Gauss. This will prevent your heat from going above 20% (deploy a heatsink when your previous one ejects, at minimum)</p>
</li>
<li>
<p>Split your Gauss firegroups in half, firing 2x Gauss cannons at a time. This will prevent the heat from temporarily spiking above 20% allowing the goid to hit you. (if done fast enough this can be done without losing appreciable DPS)</p>
</li>
</ul><div>
</div><div>
</div><div class="iframeContainer">
<iframe src="https://www.youtube.com/embed/TpMPMzQFTD0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""></iframe>
</div><div>
</div><div class="iframeContainer">
<iframe src="https://www.youtube.com/embed/cWr_ixTAKWU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""></iframe>
</div><div>
</div><div class="iframeContainer">
<iframe src="https://www.youtube.com/embed/f-2zN0f__HA" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""></iframe>
</div>