title | description | published | date | tags | editor | dateCreated |
---|---|---|---|---|---|---|
Convergence |
A short guide on convergence and how it affects fixed weapons |
true |
2023-08-06 23:54:55 UTC |
outfitting, weapons |
markdown |
2021-06-15 05:19:41 UTC |
Convergence is a term commonly used in regards to how well fixed weapons converge on the enemy target. For example, a very wide ship with weapons on each wing-tip may have very poor convergence because the hardpoints are very far apart from each other.
This becomes very important when using weapons that do not have any gimbal/turreted or automatic adjustment (micro-gimbal, such as small Gauss).
In AX combat, it is important that your weapons (Gauss in particular) have a very small convergence area. This will allow all of your weapons to be able to hit a small target (like a Thargoid Heart) simultaneously.
You can place weapons in hardpoints that are physically close together to improve convergence.
You can use Elite Dangerous Ship Anatomy to see how each ship's hardpoints converge, and to decide which hardpoints lead to optimal convergance. You can also use this to see the location of internals and utility slots.
These hardpoints have a very tight convergence.
The outer hardpoints on the cutter have very poor convergence.