MagicInpaint is image processing Python library for high quality image reconstruction and inpaint. It is available for the GPU and CPU. There is also and image processing tool using the library available here - https://github.com/antonmilev/MagicInpainter.
To install MagicInpaint for GPU:
pip install magicinpaint-gpu
To test if MagicInpaint is installed:
import magicinpaint as mi
mi.version()
Normally, this should print the version and the application type:
MagicInpaint 1.01 (gpu)
To install MagicInpaint for CPU:
pip install magicinpaint-cpu
For the GPU version to work you need NVIDIA GPU card and correctly installed CUDA driver (GTX or RTX)!
To use MagicInpaint for image files with cv2:
import numpy as np
import magicinpaint as mi
import os,sys
import cv2
# check magicinpaint version
print(mi.version())
img_path = '08_beach1.jpg'
mask_path = '08_beach1_mask.png'
out_path = '08_beach1_inpaint.png'
img = cv2.imread(img_path)
if img is None:
print('Can not open image:', img_path)
exit()
mask = cv2.imread(mask_path, cv2.IMREAD_GRAYSCALE)
if mask is None:
print('Can not open mask:', mask_path)
exit()
mi.inpaint(img, mask, 15, mi.InpaintGPUfast, verbose = True)
cv2.imshow('dst', img)
cv2.imwrite(out_path, img)
cv2.waitKey(0)
cv2.destroyAllWindows()
Output:
Noise Pixels: 20221
Image Pixels: 495650
Radius: 15
Inpaint Method: GPU Fast
TFLOPS: 28.8950
Starting Inpaint.....
Press ESC to cancel
----10%----20%----30%----40%----50%----60%----70%----80%----90%----100%
Inpainting Completed
Inpaint time: 21375.00 ms
Saving output image....
Use without OpenCV:
There is also a method that allows to process image files directly (supported image extensions are JPG,BMP,PNG):
import magicinpaint as mi
# check magicinpaint version
print(mi.version())
img_path = 'test/cloth1_red1.png'
mask_path = 'test/cloth1_mask.png'
out_path = 'results_mi/cloth1_inpaint_mi_GPUfast_r10.png'
mi.inpaint_file(img_path, mask_path, out_path, 30, mi.InpaintGPUfast, verbose = True)
Description of the function arguments:
- image_file - path to color image file, supported formats JPG,BMP,PNG
- mask_file - path to mask black-white image file, 0-valid pixels, 255- noise pixels to remove
- out_path - path to output image file, if None result is saved in image file with appended string "onpaint"
- rad - inpaint radius, limited to 64
- method - inpaint method, see below
- verbose - print details, by default is False
Function outputs True if sucessful, otherwise False.
To use OpenCV inpaint see https://docs.opencv.org/3.4/df/d3d/tutorial_py_inpainting.html:
Inpaint with cv2.INPAINT_NS:
import numpy as np
import cv2
img_path = 'test/08_beach1.png'
mask_path = 'test/08_beach1_mask.png'
out_path = 'results_cv2/08_beach1_inpaint_cv2_NS_r30.png'
img = cv2.imread(img_path)
if img is None:
print('can not open image:', img_path)
exit()
mask = cv2.imread(mask_path, cv2.IMREAD_GRAYSCALE)
dst = cv2.inpaint(img,mask,30,cv2.INPAINT_NS)
cv2.imshow('dst', dst)
cv2.imwrite(out_path, dst)
cv2.waitKey(0)
cv2.destroyAllWindows()
Inpaint with cv2.INPAINT_TELEA:
import numpy as np
import cv2
img_path = 'test/cloth1_red1.png'
mask_path = 'test/cloth1_mask.bmp'
out_path = 'results_cv2/cloth1_inpaint_cv2_Telea_r30.png'
img = cv2.imread(img_path)
if img is None:
print('can not open image:', img_path)
exit()
mask = cv2.imread(mask_path, cv2.IMREAD_GRAYSCALE)
dst = cv2.inpaint(img,mask,30,cv2.INPAINT_TELEA)
cv2.imshow('dst', dst)
cv2.imwrite(out_path, dst)
cv2.waitKey(0)
cv2.destroyAllWindows()
Results from the examples above:
Original Image | Mask image | MagicInpaint, R15 | OpenCV, R30 |
Original Image | Mask image | MagicInpaint, R30 | OpenCV, R30 |
OpenCV inpaint methods are faster but works well only for small scratches and line defects.
Following MagicInpaint methods are available:
-
InpaintCPU - this is the default inpaint method if GPU with CUDA is missing. Results can be worse and this method would be too slow so is not recommended for images with high resolution and large noise area.
-
InpaintGPU - this is the most precise GPU method, however for high resolution is also too slow
-
InpaintGPUfast - this is the recomended GPU method for real-life photos, results can be very little worse but perfomance can rise more than 500 percents
Below is shown comparison between InpaintGPU and InpaintGPUFast and expected times for different image resolutions obtained with RTX 3060:
- Curently the library is avaliable and tested only for Windows and Python versions Python 3.6 - Python 3.12
- Inpaint radius is limited to 64
- For very large image resolutions above 4K and large noise area inpaint can be too slow
For more details see: https://github.com/antonmilev/MagicInpainter.
In comming releases there would be several improvements:
-
GPU performance - several optimizations are possible for the GPU to work even faster, also search algorithms can be greately improved
-
Images with larger resolution Optimization algorithms used in MagicInpainter 3.0 become sometimes too slow and unstable for images with high resolution (in these cases Zoom In/Out buttons can be used). One other limitation is that inpaint radius can not exceed 64 pixels.
-
Processing several images and video MagicInpainter 3.0 is currently limited to single photos.
-
Use AI and deep learning to speed up algorithms and optimal inpaint radius selection Assist inpaint algorithms with AI for classification, automation of algorithms type and optimal radius size selection. Used here inpaint algorithms can be combined with various neural networks models, especially in the cases when inpaint involves complicated features and big resolution, speed can be also significantly improved.