prevent infinite loop when only 1 civ is unplayed#13
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with-heart merged 1 commit intomainfrom Apr 2, 2025
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This PR prevents an infinite loop when only 1 civ is unplayed. The loop could occur if the only unplayed civ was played then unplayed, then randomize was clicked again. Since randomize prevents the next
currentCivfrom being the same as the previouscurrentCiv, it would get into a state where those values could never be different.