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import type { DamageBuffDefinition } from '../models/v4/damage-buff/damage-buff-definition'; | ||
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export const commonDamageBuffs: DamageBuffDefinition[] = [ | ||
{ | ||
id: 'attack-weapon-resonance', | ||
displayName: 'Attack Resonance', | ||
description: | ||
'Equip at least 2 DPS-type weapons to activate. Increase final damage by 10%, which in team play is further increased to 40%.', | ||
value: 0.1, | ||
damageCategory: 'Weapon resonance', | ||
elementalTypes: ['Altered', 'Flame', 'Frost', 'Physical', 'Volt'], | ||
maxStacks: 1, | ||
triggeredBy: { | ||
combatStart: true, | ||
}, | ||
duration: { | ||
untilCombatEnd: true, | ||
}, | ||
cooldown: 0, | ||
requirements: { weaponResonance: 'Attack' }, | ||
}, | ||
{ | ||
id: 'balance-weapon-resonance', | ||
displayName: 'Balance Resonance', | ||
description: | ||
'Equip at least 1 weapon of any type. Increase final damage and damage reduction by 5%, shatter and healing effect by 20%. In team play, increase final damage by an additional 35% and damage reduction by an additional 10%.', | ||
value: 0.05, | ||
damageCategory: 'Weapon resonance', | ||
elementalTypes: ['Altered', 'Flame', 'Frost', 'Physical', 'Volt'], | ||
maxStacks: 1, | ||
triggeredBy: { | ||
combatStart: true, | ||
}, | ||
duration: { | ||
untilCombatEnd: true, | ||
}, | ||
cooldown: 0, | ||
requirements: { weaponResonance: 'Balance' }, | ||
}, | ||
{ | ||
id: 'force-impact', | ||
displayName: 'Force Impact', | ||
description: | ||
'When the weapon is fully charged, the next attack applies Force Impact on the enemy for 45 seconds, increasing their frost and volt damage taken by 10%', | ||
value: 0.1, | ||
elementalTypes: ['Frost', 'Volt'], | ||
damageCategory: '[TEMP_UNKNOWN]', | ||
maxStacks: 1, | ||
triggeredBy: { | ||
fullChargeOfWeapons: ['Brevey'], | ||
weaponAttacks: ['brevey-skill-million-metz-shockwave'], | ||
}, | ||
duration: { | ||
value: 45000, | ||
}, | ||
cooldown: 15000, | ||
requirements: { | ||
anyWeaponInTeam: ['Brevey'], | ||
}, | ||
}, | ||
]; |
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