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Merge v4 progress (#115)
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apache1123 authored Mar 23, 2024
2 parents 400729c + 89a017d commit cda369d
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Showing 38 changed files with 1,420 additions and 802 deletions.
2 changes: 1 addition & 1 deletion src/constants/common-weapon-attack-buffs.ts
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@@ -1,4 +1,4 @@
import type { CommonWeaponAttackBuffDefinition } from '../models/v4/common-weapon-attack-buff-definition';
import type { CommonWeaponAttackBuffDefinition } from '../models/v4/buffs/common-weapon-attack-buff-definition';

export type CommonWeaponAttackBuffId = 'volt-resonance' | 'frost-resonance';

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2 changes: 0 additions & 2 deletions src/constants/elemental-type.ts
Original file line number Diff line number Diff line change
Expand Up @@ -3,5 +3,3 @@ export type CoreElementalType = 'Flame' | 'Frost' | 'Physical' | 'Volt';
export type WeaponElementalType = CoreElementalType | 'Altered';

export type ElementalType = WeaponElementalType | 'None' | 'All';

export type AttackDefinitionElementalType = WeaponElementalType | 'LastWeapon';
2 changes: 0 additions & 2 deletions src/constants/simulacrum-traits.ts
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Expand Up @@ -1026,7 +1026,6 @@ export const simulacrumTraits: Data<SimulacrumName, SimulacrumTrait> = {
duration: {
value: 8000,
},
// TODO: implement cooldown logic on buffs
cooldown: 16000,
},
{
Expand All @@ -1044,7 +1043,6 @@ export const simulacrumTraits: Data<SimulacrumName, SimulacrumTrait> = {
duration: {
value: 8000,
},
// TODO: implement cooldown logic on buffs
cooldown: 16000,
},
],
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