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  1. Segment-Tracing Segment-Tracing Public

    Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.

    C++ 140 8

  2. Implicit-Volumetric-Terrains Implicit-Volumetric-Terrains Public

    Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.

    C++ 16 6

  3. Desertscapes-Simulation Desertscapes-Simulation Public

    Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.

    C 26 7

  4. Rock-fracturing Rock-fracturing Public

    Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.

    C 47 6

  5. MarchingCubeCpp MarchingCubeCpp Public

    A public domain/MIT header-only marching cube implementation in C++ without anything fancy.

    C++ 37 9

  6. Karst-Synthesis Karst-Synthesis Public

    Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks

    C++ 13 2