Portfolio for video game companies and 3d houses.
- https://www.artstation.com/
- https://sketchfab.com/arcandio
- http://polycount.com/
- https://80.lv/articles/overwatch-technical-overview/
- Concept Art / Studies (Clip / Krita)
- Lowpoly / sketch / basemesh (Blender)
- Highpoly (Blender / Zbrush)
- Texture Paint (Blender / Zbrush)
- Refine basemesh (blender)
- Bake (blender / Xnormal, maybe Zbrush)
- Preview/view (Sketchfab)
- Reference: 1 2 3 4 5 6 7 8
- Base Color Map
- Metalness Map
- Specular Map (for nonmetals)
- Roughness/Glossiness Map (16-32bit)
- Displacement Map (vertex)
- Ambient Occlusion Map (large AO)
- Cavity Map (small AO)
- Curvature map/Worn Edge map (xnormal, texture mixing only)
- Transparency Map
- Emission Map
- Single/Double face sides
- SSS Map (for skin)
- Fantasy
- Western
- Darksiders/heavy metal style
- Ref: 1 2 3 4 5 6 7
- dirty metal, jewel, blood, wrapped handles, wood haft
- PBR
- Symmetrical
- Held by diablo style grey/ash demon skull
- Hard Surface
- Hyper-Realistic
- Linear Accelerator
- Glowy bits
- Punched holes
- metal coverings
- screw/bolt holes
- PBR
- decals
- Hard Surface
- Realistic
- PBR
- Holes
- panel layers
- eva style chin and snout
- screw holes
- decals
- Fantasy
- Western
- Cartoony
- Overwatch
- PBR, but think Pixar, smooth rounded shapes
- Motorcycle engine hammer with pistons & chrome?
- Fantasy
- hand-painted textures
- Anime style
- Sword, Pipe, & Scroll
- Hair
- Demon
- Wayne Barlow
- Kev Crossley
- Hyper-Detailed
- Fucked Up Weird biology
- Near Future
- BDUs
- Mask/helmet
- Glass
- Helmet UI ala Iron Man
- Scars
- Hair
- facial hair
- Eyebrows
- Hair
- Anisotropic shader?
- Sci Fi
- Evangelion Face
- Study Gundam extras
- moss
- gnarled trees
- stone lanterns
- small red lacquered shrine
- Hand painted everything
- Colorful and brilliant lighting
- particle effects
- Scifi
- Dust
- Smoke
- ambient
- washed out
- diesel punk
- Gore
- Spines & bones
- blood pool
- Blood chalice
- gold jewelry
- Lava
- animated UVs
- Shader