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The reported crash occurs in
hexPantsStack.ifPresent, when the item is cast to aHexArmorItem. How this happens is a mystery, as we've already checked that it can be cast in an earlier step. Is the item somehow changing in the stack between check and use, or am I missing something obvious?To work around this we're performing the cast immediately after checking it is possible and saving the result for later.
Closes #15