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Fix: Issue #16 (description: Restrict creating mines more than total cells) #17
Fix: Issue #16 (description: Restrict creating mines more than total cells) #17
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…ser interface feedback arkivanov#16
How do you like this solution of Issue #16 ? Also I'm not so much work with flow like that and I don't know or I just can't to assign myself to issue, to show that issue have this pull request as problem solution, I think I just need to read about it somewhere ;) |
@coderabbitai review |
WalkthroughThe recent enhancement in the codebase focuses on refining the logic within the Changes
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Review Status
Actionable comments generated: 1
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Files selected for processing (1)
- composeApp/src/commonMain/kotlin/com/arkivanov/minesweeper/settings/DefaultEditSettingsComponent.kt (2 hunks)
Additional comments: 1
composeApp/src/commonMain/kotlin/com/arkivanov/minesweeper/settings/DefaultEditSettingsComponent.kt (1)
- 8-8: The import of
kotlin.math.min
is correctly added to support the new logic in theonConfirmClicked
method. This is a standard Kotlin library function, ensuring compatibility and reliability.
...App/src/commonMain/kotlin/com/arkivanov/minesweeper/settings/DefaultEditSettingsComponent.kt
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Waow, new instruments, awesome I'm checked out today, not get any notifies by email:\ |
You have a nice conversation here with some of LLM 😅
About this idea: yea, I'm also tried use width * height - 1, later user's can compete for who is fastest make first click on the field, it's really sounds funny, for someone P.S. game not fails but became to win state, maybe if we save: width * height, user's can compete by who have faster chip, system that is run this project. |
Yes, we can do that, lets me make a commit for this change. I have a question about this change, should we somehow show information about limitations to user that they are allowed to play only at 10 < width/height <= 100 setting? For example if they entered 5, we highlight textfiled with red and show hint with allowed settings? |
Let's keep it simple for now. From my point of view it makes sense to just coerce width between 2 and 100 and height between 2 and 50. What do you think? |
Yes, lets do this! |
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Actionable comments generated: 0
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- composeApp/src/commonMain/kotlin/com/arkivanov/minesweeper/settings/DefaultEditSettingsComponent.kt (1 hunks)
Files skipped from review as they are similar to previous changes (1)
- composeApp/src/commonMain/kotlin/com/arkivanov/minesweeper/settings/DefaultEditSettingsComponent.kt
We must use something like I did in my last commit, because if we just coerce width / height values and not saving it for later usage for maxMines (like in replied message), we can get error, because width/height isn't fixed (coerced). |
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Actionable comments generated: 0
Configuration used: CodeRabbit UI
Files selected for processing (1)
- composeApp/src/commonMain/kotlin/com/arkivanov/minesweeper/settings/DefaultEditSettingsComponent.kt (2 hunks)
Files skipped from review as they are similar to previous changes (1)
- composeApp/src/commonMain/kotlin/com/arkivanov/minesweeper/settings/DefaultEditSettingsComponent.kt
@coderabbitai I pushed a fix in commit d762256 |
Tip For best results, initiate chat on the files or code changes. @b0r1ngx, I've reviewed the changes made in commit d762256 to the
This solution appears to be a robust way to ensure game settings are within logical and playable limits, enhancing the overall user experience. Great job on implementing these changes! Analysis chainScripts executedThe following scripts were executed for the analysis: Script: #!/bin/bash
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Length of output: 293 Script: #!/bin/bash
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Length of output: 1824 |
@coderabbitai can you give any advice how to increase code maintainability in this commit? |
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@coderabbitai I pushed a fix in commit 069a93b What is the purpose of this commit? Give answer for each question. |
Tip For best results, initiate chat on the files or code changes. @b0r1ngx, the purpose of commit 069a93b titled "Refactoring (Magic Numbers)" is to improve code readability and maintainability by replacing magic numbers with named constants ( The code metrics that are increasing due to this commit include:
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@arkivanov What do you think about this LLM advice? Should it be done or it's not improve code maintainability? Maybe it entails some disadvantages? We can impove it with something like: |
) | ||
val finalWidth = width.coerceIn(MIN_SIZE..MAX_WIDTH) | ||
val finalHeight = height.coerceIn(MIN_SIZE..MAX_HEIGHT) | ||
val finalMines = maxMines.coerceIn(1 until finalWidth * finalHeight - 1) |
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I think until
is exclusive on the right side. We could write coerseIn(1, finalWidth * finalHeight - 1)
, or coerseIn(1 until finalWidth * finalHeight)
.
I think the current code is good enough, no need to use named arguments in that particular case. Personally, I wouldn't extract constants either - |
Thanks for feedback! I agree with you! |
… is locally understandable what it is used about, without any additional explanations about it (like MIN_SIZE, etc...)
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Review Status
Actionable comments generated: 0
Configuration used: CodeRabbit UI
Files selected for processing (1)
- composeApp/src/commonMain/kotlin/com/arkivanov/minesweeper/settings/DefaultEditSettingsComponent.kt (1 hunks)
Files skipped from review as they are similar to previous changes (1)
- composeApp/src/commonMain/kotlin/com/arkivanov/minesweeper/settings/DefaultEditSettingsComponent.kt
Thank you! |
Solution of a problem raised at Issue #16
Closes #16.
Summary by CodeRabbit
coerceIn
to ensure proper range for width, height, and max mines.