A game prototype made for the TigSource "Cockpit Compo" in 2009
In 2009, the TigSource community organized a 1-month competition called "Cockpit Compo", whose topic was to make a game in subjective view from inside the vehicle/ship/vessel…
This theme was inspired by 90’s video games such as the Midwinter series (Atari ST, Amiga) where the outside environment was seen through the mask of a polar suit or the windshield of a jetski. You can find this graphic principle even today, in more recent games, like MKD during the shooting stages. This specific layout created a feeling of confinement and was perfetcly suited to 4×3 monitors or TVs.
I deciced to transport the player onto the deck of a 17th century ship. Unlike the cockpit games of the late 80s, the vehicle is fully rendered in 3D whereas the surrounding scenery is rendered using a fake 2.5D effect, inspired by a theater stage. The ship thus remains in the center of a wave animation, moving in concentric circles whose oscillatory rotation gives the illusion of the swell.
The game is built on top of the GameStart engine and entirely implemented in Squirrel.
- 🐯 The original devlog thread on the TigSource forum
- 📼 A Video capture of the gameplay
- Astrofra (code, design & 3D)
- Emmanuel Julien (engine and tech. support)
- Benoît Charcosset† aka "maf464" (music)
- Masami Tanzi aka "Captain Mirai" (Japanese Translation)