This repository contains the original prototype for the game Light Cylinders, created during the Global Game Jam 2011 at ISART Digital Paris. The theme that year was "Extinction".
In this game, the player must jump between glowing cylinders that gradually "extinguish" as time passes, while a light source attached to the player creates an immersive 3D atmosphere. The gameplay is controlled entirely with the mouse.
The prototype was developed using:
- GameStart 3D: an early version of what would later become the HARFANG 3D engine.
- Squirrel: a lightweight scripting language.
While the final game was rewrote in Unity for the GGJ release, this repository preserves the original prototype, including the scripts and mechanics, as a testament to the rapid prototyping process that could be achieved with GameStart 3D during the jam.
Credits:
- Astrofra (3D/code)
- Blackfall (audio)
- Sly (concept)
- Dynamic light and movement mechanics.
- Procedurally spawned cylinders.
- Minimalist, monochromatic visual style.
This repository aims to preserve the spirit of experimentation and collaboration fostered by game jams :)