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Fixed issues with crouching and added some features#4
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EricXu1728 wants to merge 16 commits intoatlrvrse:kinematicfrom
Open
Fixed issues with crouching and added some features#4EricXu1728 wants to merge 16 commits intoatlrvrse:kinematicfrom
EricXu1728 wants to merge 16 commits intoatlrvrse:kinematicfrom
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missing resources to work
Duplicate file (sorta) File is not used but it differs somewhat from the one that is used.
Duplicate file (sorta) File is not used but it differs somewhat from the one that is used.
Duplicate file (sorta) File is not used but it differs somewhat from the one that is used.
Duplicate file (sorta) File is not used but it differs somewhat from the one that is used.
Added functionality for coyote time. Not exactly faithful to the original source, but I feel it is nicer. Will update project description accordingly
When meeting a ceiling, crouching would clip you into the ceiling This problem was likely caused by crouching not reducing collision size, but that doesn't work just yet
Pressing escape unlocks mouse Clicking on window relocks mouse
A little restructuring Pressing space a little after you fall will still let you jump. This is determined by CoyoteTimer in player.tcsn
added var canJump : bool var wasOnFloor = false var ply_maxspeed = 45 Adjust some other vars because I felt like it
No clue what this does differently than level_class It is unused and creates conflicts so I will remove it for now
Now starts in windowed, updated some inputs, and added required inputs. This unfortunately causes issues with the window opening in the corner
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See updated Read me for more details