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This repository was archived by the owner on Apr 12, 2024. It is now read-only.

Fixed issues with crouching and added some features#4

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EricXu1728 wants to merge 16 commits intoatlrvrse:kinematicfrom
EricXu1728:kinematic
Open

Fixed issues with crouching and added some features#4
EricXu1728 wants to merge 16 commits intoatlrvrse:kinematicfrom
EricXu1728:kinematic

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See updated Read me for more details

missing resources to work
Duplicate file (sorta)
File is not used but it differs somewhat from the one that is used.
Duplicate file (sorta)
File is not used but it differs somewhat from the one that is used.
Duplicate file (sorta)
File is not used but it differs somewhat from the one that is used.
Duplicate file (sorta)
File is not used but it differs somewhat from the one that is used.
Added functionality for coyote time. Not exactly faithful to the original source, but I feel it is nicer. Will update project description accordingly
When meeting a ceiling, crouching would clip you into the ceiling
This problem was likely caused by crouching not reducing collision size, but that doesn't work just yet
Pressing escape unlocks mouse
Clicking on window relocks mouse
A little restructuring
Pressing space a little after you fall will still let you jump.
This is determined by CoyoteTimer in player.tcsn
added 
var canJump : bool
var wasOnFloor = false
var ply_maxspeed = 45

Adjust some other vars because I felt like it
No clue what this does differently than level_class
It is unused and creates conflicts so I will remove it for now
Now starts in windowed, updated some inputs, and added required inputs. This unfortunately causes issues with the window opening in the corner
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