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Update README.md
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atsb authored Aug 28, 2024
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Expand Up @@ -20,12 +20,13 @@ Building

First you will need to grab the FBX SDK: https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0
After that, you'll need to install it (follow the instructions) and then change the CMakeLists.txt file to correspond to the Include and Library directories you chose.
If using Windows, just add the path to the SDK include files in the HPL2 project.

Go into the directory you cloned this to, enter the 'Game/src' directory and perform a 'mkdir build' and 'cmake ..'

All dependencies are included here and so after it finished the setup, run 'make'. Then grab a beverage because it takes about 20 minutes.

Note: Windows still requires some manual effort to build (changing some Newton preprocessor macro definitions and adding in the fbxsdk). Anyone who wants to build it on Windows, I'm going to assume is a developer. Don't ask, use the releases instead.

License Information
-------------------
All code is under the GPL Version 3 license. Read the LICENSE file for terms of use of the license.

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