Rustromo is a small text-based game developed to train using Rust bindings (Gdext rust) in Godot 4. As the sole survivor on a ship overrun by a monster, you must navigate, evade, and find a way to escape.
Each turn, use action points to move, collect, or use items like flares or the flamethrower. At the end of each turn, the monster moves closer by a random number of rooms. If the monster reaches you, flee to a space 3 rooms away and lose morale. If morale hits 0, it's game over.
Complete the objectives to escape the ship (WIP).
- Rust
- Godot 4
[TODO: incomplete]
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Compile the Rust part of the code:
cd rust cargo build --target aarch64-apple-darwin # For macOS M1
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Compile the Godot project:
# TODO: Add instructions to compile binaries
Enjoy the game and good luck surviving!