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Merge pull request #220 from aussig/l10n_crowdin
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Latest translation strings
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aussig authored Apr 9, 2024
2 parents 097217e + 714c048 commit 9ecb70e
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81 changes: 81 additions & 0 deletions L10n/de.strings
Original file line number Diff line number Diff line change
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/* Discord heading. [activity.py] */
"bio-pod" = "Bio-Pod";

/* Activity window tooltip. [activity.py] */
"Black market profit" = "Black market profit";

/* Activity window column title, abbreviation for black market profit. [activity.py] */
"BM Prof" = "BM Prof";

/* Activity window tooltip. [activity.py] */
"Bounty vouchers" = "Bounty vouchers";

/* Label on carrier window. [fleetcarrier.py] */
"Buying Commodities" = "Kauf von Rohstoffen";

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/* Discord heading. [cmdrs.py] */
"CMDR Inara Link" = "CMDR Inara Verknüpfung";

/* Activity window tooltip. [activity.py] */
"Combat bonds" = "Combat bonds";

/* Preferences button label. [ui.py] */
"Configure Remote Server" = "Konfigurieren Sie den Remote-Server";

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/* Label on activity window. [activity.py] */
"Empty System, no BGS Activity Available" = "Leeres System, keine BGS-Aktivität verfügbar";

/* Activity window tooltip. [activity.py] */
"Enable / disable all factions" = "Enable / disable all factions";

/* Activity window tooltip. [activity.py] */
"Enable / disable faction" = "Enable / disable faction";

/* Checkbox on API settings window. [api.py] */
"Enable {activities_url} Requests" = "Aktiviere {activities_url} Anfragen";

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/* Discord heading, abbreviation for exploration. [activity.py] */
"Expl" = "Expl";

/* Activity window tooltip. [activity.py] */
"Exploration data" = "Exploration data";

/* Activity window column title. [activity.py] */
"Faction" = "Fraktion";

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/* Activity window column title. [activity.py] */
"Ground" = "Boden";

/* Activity window tooltip. [activity.py] */
"Ground conflict zones" = "Ground conflict zones";

/* Discord heading, abbreviation for ground conflict zones. [activity.py] */
"GroundCZs" = "Bodenkampfzonen";

/* Discord heading. [activity.py] */
"GroundMurders" = "Bodentötungen";

/* Activity window tooltip. [activity.py] */
"High" = "High";

/* Button on API settings window. [api.py] */
"I Approve" = "Ich stimme zu";

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/* Preferences label. [ui.py] */
"In-game overlay support requires the separate EDMCOverlay plugin to be installed - see the instructions for more information." = "In-Game Overlay-Unterstützung erfordert die Installation des separaten EDMC Overlay-Plugins - siehe Anleitung für weitere Informationen.";

/* Label on legend window. [legend.py] */
"In-space Conflict Zone Side Objective: Cap ship" = "In-space Conflict Zone Side Objective: Cap ship";

/* Label on legend window. [legend.py] */
"In-space Conflict Zone Side Objective: Enemy captain" = "In-space Conflict Zone Side Objective: Enemy captain";

/* Label on legend window. [legend.py] */
"In-space Conflict Zone Side Objective: Propaganda wing" = "In-space Conflict Zone Side Objective: Propaganda wing";

/* Label on legend window. [legend.py] */
"In-space Conflict Zone Side Objective: Spec ops wing" = "In-space Conflict Zone Side Objective: Spec ops wing";

/* Inara URL on CMDR window. [cmdrs.py] */
"Inara Info Available ⤴" = "Inara-Informationen verfügbar ⤴️";

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/* Discord heading, abbreviation for INF. [activity.py] */
"INF" = "INF";

/* Activity window tooltip. [activity.py] */
"Influence" = "Influence";

/* Discord heading. [activity.py] */
"injured" = "verletzt";

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/* Discord heading. [cmdrs.py] */
"Legal Status" = "Rechtlicher Status";

/* Activity window tooltip. [activity.py] */
"Low" = "Low";

/* [legend.py] */
"Massacre missions" = "Massakermissionen";

/* Activity window tooltip. [activity.py] */
"Medium" = "Medium";

/* Discord CMDR information. [cmdrs.py] */
"Message received from this CMDR in local chat" = "Nachricht von diesem CMDR im lokalen Chat empfangen";

/* Activity window tooltip. [activity.py] */
"Mission fails" = "Mission fails";

/* Discord heading. [activity.py] */
"missions" = "Missionen";

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/* Activity window column title, abbreviation for primary. [activity.py] */
"Pri" = "Pri";

/* Activity window tooltip. [activity.py] */
"Primary" = "Primary";

/* Label on legend window. [legend.py] */
"Primary INF. This is INF gained for the mission issuing faction." = "Die INF wird für die Missionen der ausstellenden Fraktion gewonnen.";

/* Activity window column title, abbreviation for profit. [activity.py] */
"Prof" = "Prof";

/* Activity window tooltip. [activity.py] */
"Profit" = "Profit";

/* Activity window column title, abbreviation for purchase. [activity.py] */
"Purch" = "Kauf";

/* Activity window tooltip. [activity.py] */
"Purchase" = "Purchase";

/* Discord heading, abbreviation for reactivation (TW missions). [activity.py] */
"reac" = "reac";

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/* Preferences checkbox label. [ui.py] */
"Report Newly Visited System Activity By Default" = "Standardmäßig Aktivität neu besuchter Systeme melden";

/* Discord heading, abbreviation for search and rescue. [activity.py] */
"SandR" = "SandR";

/* CMDR information. [cmdrs.py] */
"Scanned" = "Gescannt";

/* Activity window tooltip. [activity.py] */
"Scenario wins" = "Scenario wins";

/* Discord heading. [activity.py] */
"Scenarios" = "Szenarien";

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/* Label on legend window. [legend.py] */
"Search & Rescue Tissue Samples" = "Suche & Rettung Gewebeproben";

/* Activity window tooltip. [activity.py] */
"Search and rescue" = "Search and rescue";

/* Activity window column title, abbreviation for secondary. [activity.py] */
"Sec" = "Sek";

/* Activity window tooltip. [activity.py] */
"Secondary" = "Secondary";

/* Label on legend window. [legend.py] */
"Secondary INF. This is INF gained as a secondary effect of the mission, for example the destination faction for delivery missions." = "Sekundäre INF wird als sekundärer Effekt der Mission gewonnen, zum Beispiel als Zielfraktion für Liefermissionen.";

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/* Label on API settings window. [api.py] */
"Shortcuts for Popular Servers" = "Tastenkürzel für beliebte Server";

/* Main window tooltip. [ui.py] */
"Show CMDR information window" = "Show CMDR information window";

/* Preferences checkbox label. [ui.py] */
"Show Detailed INF" = "Zeige detaillierte INF";

/* Preferences checkbox label. [ui.py] */
"Show Detailed Trade" = "Zeige detaillierten Handel";

/* Main window tooltip. [ui.py] */
"Show fleet carrier window" = "Show fleet carrier window";

/* Preferences checkbox label. [ui.py] */
"Show In-game Overlay" = "In-Game Overlay anzeigen";

/* Activity window tooltip. [activity.py] */
"Show legend window" = "Show legend window";

/* Preferences checkbox label. [ui.py] */
"Show Systems with Zero Activity" = "Systeme mit Null-Aktivität anzeigen";

/* Activity window tooltip. [activity.py] */
"Space conflict zones" = "Space conflict zones";

/* Discord heading, abbreviation for space conflict zones. [activity.py] */
"SpaceCZs" = "Raumkampfzonen";

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