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Releases: austinv11/PeripheralsPlusPlus

Bug Fix Release

09 Mar 04:05
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*Player Interface now functions properly across dimensions
*Removed debug log messages
*Player Interface handles invalid output sides properly
*Removed command prefix from command event in chatbox
*Attemtps to set labels of chatbox when labelling is disabled will fail silently
*Chat label can now be specified while also having max range in chatbox
*Fixed bugged villager trades
*Rewrote Thirsty Turtle (See #151 for changes)
*Fixed transparent rectangles for Smart Helmet

Updated to ComputerCraft 1.75. This is now the only supported version of ComputerCraft.

AE2 rv3 Compat

29 Jan 03:43
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Simple fix to be compatible with AE2 rv3 beta 5. The master branch still supports stable versions of AE2.

Misc Fixes

22 Jan 04:14
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*Fixed cross-dimensional chat box functionality
*Fixed crash when looking at some turtle recipes in NEI
*Completely rewrote Chunky Turtle. Fixes problems with unloading in other dimensions.

MiscUpdate++

10 Jan 00:49
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+Added Config Option for AI Chatbox
+Added Recipe for AI Chatbox
+Added getSize() function for Player Interface

-Removed villager trade for advanced pocket computers
-Removed unncecessary version check config option

*Fixed Permission Card Gui Crash
*Fixed Player Interface breaking error
*Fixes Synth crash
*Fixed Player Interface slots excepting other items
*Changed the way the Player Interface returns inventory information
*Reverted Speaker to use Google Translate again
*Moved Shearing and Feeder turtles out of Navigational Turtle config category
*Fixed CPU usage issues
*Updated to use Forge 10.13.4.1558

Misc Update

06 Sep 23:30
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+Added the AI Chatbox @jilleJr
+Added an up() method for the ridable turtle as turtle.up() doesn't work with it @rolandoislas
*Fixed compatibility issues with other peripheral mods @Vexatos
*Unequiping the ridable turtle upgrade unmounts entities currently mounted @GrandMind
*The barrel upgrade stores metadata correctly @GrandMind
*Fixed the NEI plugin
*Fixed pocket peripheral caching
-Removed version checking

The "Google, can we please be friends?" Update

31 Jul 19:54
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*Temporary fix for google implementing captchas for their tts api requests. It uses the MaryTTS web api. But consider the speak() method deprecated. I will try to reimplement it later.

The Miscellaneous Update

29 Jul 02:21
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*Cleaned up some code
*Fixed a weird recipe-related crash (I think)
*Added string keys for the ME bridge's listAll() method
*Chatboxes no longer cancel all chat events

The "Woah, this mod is still being updated?" Update

24 Jul 14:56
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+Ridable Turtle Upgrade (@rolandoislas)
+Buildcraft-Only Support for RF Turtle Chargers
+Turtles (yes, you read that right)
+Nano bots-These can control entities! (Note: Some entities may not handle commands as well as others)
+Version Checking-Works similarly to Botania's method
+Flinging Turtle-Mount a dispenser on your turtles!
+Time Sensor Peripheral-Can read unix time or the real date
+Complete NEI Support-Turtle upgrades should be easier to find now
+Bluepower Tool Turtles
+Chunk Loader Turtle Upgrade-Now you people can leave me alone!
+Interactive Sorter
+Player Interface-Wirelessly interact with players
+Pocket Computer Upgrades! There aren't many yet because it's still in development though
+Resupply Station
+True offline speech synthesis for the speaker (doesn't sound as good as google translate, but it's something for people who want it)
+Motion Sensor-Pocket Computer Upgrade which detects the player's motions
*Collective Framework is now required for this mod
*New wiki location: http://peripheralsplusplus.readthedocs.org
*Dynamic Mount initialization is now multithreaded. So startup times have been significantly reduced
*Major refactoring
*Chatboxes work on servers properly
*ME Bridges provide more information
*Peripheral Containers can be used as pocket computer upgrades
*Messages prefixes with '' will not be displayed in chat, it will emit a "command" event into chatboxes instead
*Antennas cannot be used with peripheral containers
-No more inside jokes :(
-Satellites-I may revisit this in the future

Bugs bugs, go away, come back another day

03 Jun 01:52
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Fixed accidental dependency on AE2

Is my mod even playable?

09 May 12:38
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*Fixes an issue with the ME Bridge and security terminals
*Fixes rocket culling (remember, the rocket is still WIP!)