Flash is a tile-based cross-platform 2D racing game developed majorly in Unity with scripts in C#.
For creating race tracks a seperate software Tiled is used. Flash is developed for 4th semester CSE Software Engineering Lab.
- Multiple Cars available
- Multiple Tracks available
- Various Difficulty levels
- 2D Graphics with some 3D elements
- Smooth game play and Physics
- Storing of High Score
- Save Game
- Car Engine sound
- Runs in OS X, Linux, and Windows 8.1 and above
Flash source code is licensed under MIT License. See LICENSE file for the complete license text.
All images file and tilesets, except where otherwise noted, are licensed under CC BY-SA 3.0
The defaults control for player one are:
| Acclerate | Brake | Turn Left | Turn Right |
|---|---|---|---|
| Up | Down | Left | Right |
P pause the game.
There are total six Cars and eight Tracks from which one Car and one Track is selected. High Score of a game is updated.
Dependencies can be found in the DEPENDENCIES file.
*.exe or *.app file will be available for game.