Releases: awbooze/SpaceMiner
v0.7 - Final Game Project Release
It's now possible to mine asteroids! Chill out to the soundtrack as you set up your base. No attackers yet, though.
I'm not marking this as a full release because it is still very far away from replicating the features of the original.
What's Changed
Full Changelog: v0.6.1...v0.7
v0.6.1
Changes from v0.6:
- Use the right mouse button to move the world instead of the left one
- Convert cursor position into the correct world space to place sprites
Full Changelog: v0.6...v0.6.1
v0.6 - Game Project 3 Requirements
Completed the requirements for Game Project 3 as part of Game Project 6's assignment.
- Zoom with the scroll wheel
- Move the background by using the left mouse button
- Sprite recoloring is demonstrated when the miner sprite is close enough to the power plant sprite to produce a connection. That connection line is created by drawing a white sprite with different colors. You can't see this in this version, but it is contained in several previous versions.
- Sprite rotations and alpha blending demonstrated on the rotating O-Ring ships in the bottom left corner.
Full Changelog: v0.4...v0.6
v0.5 - Game Project 5 Requirements
Added a rotating 3D object to the loading/splash screen of the game.
Full Changelog: v0.4...v0.5
v0.4 - Game Project 4 Requirements
Added a procedurally-generated background tilemap of stars to the game.
Full Changelog: v0.3...v0.4
v0.3 - Game Project 2 Requirements
Full Changelog: v0.2...v0.3
v0.2 - Game Project 1 Requirements
Completed Game Project 1 Requirements. Key points:
- Used mouse input to have an unplaced mining station follow the cursor around the screen. This also satisfies the requirement to include one or more moving sprites.
- Used keyboard input to make it possible to place multiple new mining stations by holding down Left Shift while placing them.
- Implemented collision detection to make it impossible to place player structures on top of other player structures. For example, it is impossible to place a mining station on top of the solar power plant.
I included two sets of binaries - one produced via a release build and one produced by performing the "Publish" operation in Visual Studio for Windows x64. If one does not work, the other should. I'm interested in figuring out which one is better, considering the difference in size.
Full Changelog: v0.1...v0.2
v0.1 - Game Project 0 Requirements Completed
The game now displays a title screen with sprites, including one animated sprite. The way the sprites are animated and arranged is not ideal - I would have liked to have spent a lot more time abstracting them before needing to submit this.
Full Changelog: https://github.com/awbooze/SpaceMiner/commits/v0.1