Anton Ya's Z-Source GitHub
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cpp-entity-system-tests
cpp-entity-system-tests PublicSketch of an entity-component system pattern in C++. Some of my first ever non-schoolwork code circa 2018.
C++
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cpp-juce-compressor
cpp-juce-compressor PublicStudy - basic audio compressor using JUCE library. Requires ProJucer IDE.
C++
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study-win32-consoles
study-win32-consoles PublicClass notes. Examples of using Win32 console functionality in C++.
C++
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cpp-boilerplate-link-a-lib
cpp-boilerplate-link-a-lib PublicClass notes. How to link a C++ library.
C++
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gate1228-game-legacy0
gate1228-game-legacy0 PublicMy first attempts at creating a game using C++ & SFML. Most of the work is in the engine-side: audio, Box2D physics, sprites, saving data to xml and much more.
C++
Repositories
- windows-process-handling-study Public
Study notes for Windows pseudo consoles and process handling in C++.
ayzg/windows-process-handling-study’s past year of commit activity - ut-win-proc-lib Public
Initial working prototype & validation tests for WPL(Windows Process Library).
ayzg/ut-win-proc-lib’s past year of commit activity - klaus-type-erasure Public
An in-depth analysis and practical application/extension of Klaus Iglberger's C++ type erasure pattern.
ayzg/klaus-type-erasure’s past year of commit activity
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