-
-
Notifications
You must be signed in to change notification settings - Fork 48
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
10 changed files
with
201 additions
and
23 deletions.
There are no files selected for viewing
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Empty file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,144 @@ | ||
use std::{hint::black_box, sync::Arc, time::Duration}; | ||
|
||
use azalea::{ | ||
pathfinder::{ | ||
astar::{self, a_star}, | ||
goals::{BlockPosGoal, Goal}, | ||
mining::MiningCache, | ||
simulation::{SimulatedPlayerBundle, Simulation, SimulationSet}, | ||
world::CachedWorld, | ||
}, | ||
BlockPos, Vec3, | ||
}; | ||
use azalea_core::position::{ChunkBlockPos, ChunkPos}; | ||
use azalea_inventory::Menu; | ||
use azalea_world::{Chunk, ChunkStorage, PartialChunkStorage}; | ||
use criterion::{criterion_group, criterion_main, Bencher, Criterion}; | ||
use parking_lot::RwLock; | ||
|
||
#[allow(dead_code)] | ||
fn generate_world(partial_chunks: &mut PartialChunkStorage, size: u32) -> ChunkStorage { | ||
let size = size as i32; | ||
|
||
let mut chunks = ChunkStorage::default(); | ||
for chunk_x in -size..size { | ||
for chunk_z in -size..size { | ||
let chunk_pos = ChunkPos::new(chunk_x, chunk_z); | ||
partial_chunks.set(&chunk_pos, Some(Chunk::default()), &mut chunks); | ||
} | ||
} | ||
|
||
// for chunk_x in -size..size { | ||
// for chunk_z in -size..size { | ||
// let chunk_pos = ChunkPos::new(chunk_x, chunk_z); | ||
// let chunk = chunks.get(&chunk_pos).unwrap(); | ||
// let mut chunk = chunk.write(); | ||
// for x in 0..16_u8 { | ||
// for z in 0..16_u8 { | ||
// chunk.set( | ||
// &ChunkBlockPos::new(x, 1, z), | ||
// azalea_registry::Block::Bedrock.into(), | ||
// chunks.min_y, | ||
// ); | ||
// if rng.gen_bool(0.5) { | ||
// chunk.set( | ||
// &ChunkBlockPos::new(x, 2, z), | ||
// azalea_registry::Block::Bedrock.into(), | ||
// chunks.min_y, | ||
// ); | ||
// } | ||
// } | ||
// } | ||
// } | ||
// } | ||
|
||
// let mut start = BlockPos::new(-64, 4, -64); | ||
// // move start down until it's on a solid block | ||
// while chunks.get_block_state(&start).unwrap().is_air() { | ||
// start = start.down(1); | ||
// } | ||
// start = start.up(1); | ||
|
||
// let mut end = BlockPos::new(63, 4, 63); | ||
// // move end down until it's on a solid block | ||
// while chunks.get_block_state(&end).unwrap().is_air() { | ||
// end = end.down(1); | ||
// } | ||
// end = end.up(1); | ||
|
||
chunks | ||
} | ||
|
||
fn generate_mining_world( | ||
partial_chunks: &mut PartialChunkStorage, | ||
size: u32, | ||
) -> (ChunkStorage, BlockPos, BlockPos) { | ||
let size = size as i32; | ||
|
||
let mut chunks = ChunkStorage::default(); | ||
for chunk_x in -size..size { | ||
for chunk_z in -size..size { | ||
let chunk_pos = ChunkPos::new(chunk_x, chunk_z); | ||
partial_chunks.set(&chunk_pos, Some(Chunk::default()), &mut chunks); | ||
} | ||
} | ||
|
||
// let mut rng = StdRng::seed_from_u64(0); | ||
|
||
for chunk_x in -size..size { | ||
for chunk_z in -size..size { | ||
let chunk_pos = ChunkPos::new(chunk_x, chunk_z); | ||
let chunk = chunks.get(&chunk_pos).unwrap(); | ||
let mut chunk = chunk.write(); | ||
for y in chunks.min_y..(chunks.min_y + chunks.height as i32) { | ||
for x in 0..16_u8 { | ||
for z in 0..16_u8 { | ||
chunk.set( | ||
&ChunkBlockPos::new(x, y, z), | ||
azalea_registry::Block::Stone.into(), | ||
chunks.min_y, | ||
); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
|
||
let start = BlockPos::new(-64, 4, -64); | ||
let end = BlockPos::new(0, 4, 0); | ||
|
||
(chunks, start, end) | ||
} | ||
|
||
fn run_physics_benchmark(b: &mut Bencher<'_>) { | ||
let mut partial_chunks = PartialChunkStorage::new(32); | ||
|
||
let world = generate_world(&mut partial_chunks, 4); | ||
|
||
let mut simulation_set = SimulationSet::new(world); | ||
|
||
// let entity = simulation_set.spawn(SimulatedPlayerBundle::new(Vec3::new(0.0, | ||
// 4.0, 0.0))); for _ in 0..20 { | ||
// simulation_set.tick(); | ||
// println!("tick over"); | ||
// } | ||
// simulation_set.despawn(entity); | ||
// std::process::exit(0); | ||
|
||
b.iter(|| { | ||
let entity = simulation_set.spawn(SimulatedPlayerBundle::new(Vec3::new(0.0, 4.0, 0.0))); | ||
for _ in 0..20 { | ||
simulation_set.tick(); | ||
} | ||
simulation_set.despawn(entity); | ||
}) | ||
} | ||
|
||
fn bench_pathfinder(c: &mut Criterion) { | ||
c.bench_function("physics", |b| { | ||
run_physics_benchmark(b); | ||
}); | ||
} | ||
|
||
criterion_group!(benches, bench_pathfinder); | ||
criterion_main!(benches); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters