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# UEViewer/umodel | ||
**Note that UModel has many more features than just exporting, e.g showing related assets and toggling certain views - press H to see these** | ||
**Note that UModel has many more features than just exporting, e.g showing related assets and toggling certain views - press H to see these extra functions** | ||
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- Install [umodel](https://www.gildor.org/en/projects/umodel) by Gildor | ||
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- Launch the program and you should be greeted with the startup screen | ||
![](umodel-Startup.png) | ||
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- If you extracted the raw assets using [QuickBMS](QuickBMS.md) or [UnrealPak](UnrealPak.md) then set the folder to the output folder you used using the `...` button and proceed | ||
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- If not then set the folder to your Paks folder and proceed | ||
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- You should now have access to your game's file system | ||
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- **If you got an AES key prompt click [here](AES-Keys.md)** | ||
![](umodel-Browse.png) | ||
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- Open a package by double clicking it | ||
- The first time you should get a pop-up asking for the version of the package - enter the version of unreal engine your game uses | ||
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- The first time you should get a pop-up asking for the version of the package | ||
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- Enter the version of unreal engine your game uses | ||
![](umodel-Popup.png) | ||
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- Find something you want to replace or modify - *start with something simple (I'll be using a texture)* | ||
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- Use ctrl + x or the tools tab to export and it will export to the directory selected |