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I think I eventually got it working correctly (at least the images look less noisy). But using it currently triggers asserts in a couple of places that imply either numerical errors or bugs in sampling algorithms somewhere, so it's not currently being used. Separately, since I'm using a trait to do polymorphism, it's hard to make the sampler configurable via scene files. I'll probably have to switch over to an enum, or rip out all but one implementations.
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