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Releases: battlecode/battlecode24

3.0.6

02 Feb 02:24
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Release for final tournament

3.0.5

01 Feb 17:29
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  • Version 3.0.5
    • Engine improvements
      • Add HS & newbie maps
    • Client improvements
      • Add HS & newbie maps

3.0.4

31 Jan 04:47
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  • Version 3.0.4
    • Engine improvements
      • Replay filename now gets truncated if it is too long

Release for newbie & HS tourneys

3.0.3

29 Jan 19:28
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  • Version 3.0.3
    • Engine improvements
      • Add qualifier maps
    • Client improvements
      • Add qualifier maps
      • Double elim visualizer improvements

3.0.2

28 Jan 06:43
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  • Version 3.0.2
    • Client improvements
      • Tournament mode improvements

Release for USA & International qualifiers

3.0.1

26 Jan 15:45
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  • Version 3.0.1
    • Bug fixes
      • Fix issue with capturing upgrade movement cooldown

3.0.0

24 Jan 22:47
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  • Version 3.0.0
    • Balance changes
      • Explosive trap cost 250 -> 200
      • Stun trap stun cooldown 50 -> 40
      • Kill crumb reward 50 -> 30
      • Capturing upgrade flag return delay 8 -> 21 (for a total of 25 rounds)
      • Attack upgrade attack increase 75 -> 60
    • Client improvements
      • Added sprint 2 maps
      • Global upgrades now display in chronological order
      • Console performance improved (esp with lots of printed exceptions)
      • Tournament mode improvements

2.0.3

23 Jan 03:13
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  • Version 2.0.3
    • Client improvements
      • Added HungerGames sprint 1 map

2.0.2

20 Jan 16:59
a300a53
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  • Version 2.0.2
    • Engine fixes
      • Corrected issue where stun trap was using old cooldown (40)

2.0.1

18 Jan 02:41
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Version 2.0.1

  • Engine fixes
    • getSpawnZoneTeam() will still return int for backwards compatability
    • getSpawnZoneTeamObject() will return a Team object
    • 'ACTION' global upgrade retained for backwards compatability, will function as 'ATTACK'
    • Fixed null pointer exception with senseLegalStartingFlagPlacement