Releases: battlecode/battlecode24
Releases · battlecode/battlecode24
3.0.6
3.0.5
- Version 3.0.5
- Engine improvements
- Add HS & newbie maps
- Client improvements
- Add HS & newbie maps
- Engine improvements
3.0.4
- Version 3.0.4
- Engine improvements
- Replay filename now gets truncated if it is too long
- Engine improvements
Release for newbie & HS tourneys
3.0.3
- Version 3.0.3
- Engine improvements
- Add qualifier maps
- Client improvements
- Add qualifier maps
- Double elim visualizer improvements
- Engine improvements
3.0.2
- Version 3.0.2
- Client improvements
- Tournament mode improvements
- Client improvements
Release for USA & International qualifiers
3.0.1
- Version 3.0.1
- Bug fixes
- Fix issue with capturing upgrade movement cooldown
- Bug fixes
3.0.0
- Version 3.0.0
- Balance changes
- Explosive trap cost 250 -> 200
- Stun trap stun cooldown 50 -> 40
- Kill crumb reward 50 -> 30
- Capturing upgrade flag return delay 8 -> 21 (for a total of 25 rounds)
- Attack upgrade attack increase 75 -> 60
- Client improvements
- Added sprint 2 maps
- Global upgrades now display in chronological order
- Console performance improved (esp with lots of printed exceptions)
- Tournament mode improvements
- Balance changes
2.0.3
- Version 2.0.3
- Client improvements
- Added HungerGames sprint 1 map
- Client improvements
2.0.2
- Version 2.0.2
- Engine fixes
- Corrected issue where stun trap was using old cooldown (40)
- Engine fixes
2.0.1
Version 2.0.1
- Engine fixes
- getSpawnZoneTeam() will still return int for backwards compatability
- getSpawnZoneTeamObject() will return a Team object
- 'ACTION' global upgrade retained for backwards compatability, will function as 'ATTACK'
- Fixed null pointer exception with senseLegalStartingFlagPlacement