Probably need updated mapchooser plugin with this plugin to prevent some weird change level bug
Sourcemod plugin for NT VIP mode (WIP) - Credits to DestroyGirl, Agiel, Rain and SoftAsHell
Thanks to DestroyGirl for implementing the game mode and the others for writing much of the code that I was simply able to copy, and for helping me with questions. Also big shoutout to Agiel for the NT_WinCond code which basically makes anything possible ontop of the CTG game mode, should be much easier to create alternative game modes now. Right now if your server uses nt_wincond plugin by Agiel, the VIP plugin will unload it for VIP maps until I can re-write this plugin to work with future versions of nt_wincond that support VIP. There are various implementations of VIP so this plugin might break some of those as well until the gamemode is completed.
- Add the gamedata to your server, the gamedata is from the nt_wincond plugin, you also install that plugin if required, otherwise the gamedata will do
- Compile and add both plugins
- Upload some VIP maps
- Set the game type as CTG in
neo_game_config
entity, remove any ghost spawns, add attacker (VIP team) ghost caps to wherever you want them to go for indicators, add onetrigger_once
calledvip_escape_point
that only responds tovip_player
with afilter_activator_name
- the trigger can be multiple brushes over different escape points but just one entity. Call the mapnt_*_vip_*
, the plugin checks for_vip
in the name. - Add this plugin and SMAC plugin to the server.
- Now you have VIP mode on this map.