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Photon

Photon is a WIP entity-component-system (ECS) written in C++. Photon is designed to be fast and lightweight, staying out of the way and allowing the programmer create their game.

An entity-component-system is a paradigm used in game development where game objects, or entities, are composed of data structures, or components. Functions, called systems, are designed to operate on the entities based on thee components they contain. This design through composition stands in contrast to the traditional object-oriented approach to game development. You can read more about the basics of an ECS here and here. Other names for ECS include entity-system and component-entity-system.

Design Goals

Photon attempts to do the following things for the developer:

  • Provide a basic structure to create components
  • Provide an abstract implementation of a class with which entities are managed
  • Provide a basic structure to create systems
  • Define the storage of components such that they maintain cache-coherency

Photon does not attempt to do any of the following:

  • Define a fully-functional implementation of an entity manager. That is left to the developer
  • Define any sets of components for use in games
  • Define any systems
  • Be purely non-object-oriented. Some developers consider a non-OO ECS to be a necessity, but this is not a design goal in Photon.

Installation

Note

Photon uses CMake to handle build systems on different platforms. Currently the CMakeLists assumes that you are using GCC or MSVC, and support for other compilers is not assured. Photon only depends on the C++ standard library, but it requires the C++17 (C++1z) version of the standard library because it makes use of the any object. (Note: On older versions of GCC, use of the any-experimental header will not work)

Dependencies

To build Photon you will need a compiler that supports C++17 (particularly the any object found in the standard library for C++17). On Windows, MSVS 2017's compiler supports C++17. On Linux, GCC > 7.0 should suffice. Clang is currently untested. To use CMake with Photon you must use CMake 3.8 or above.

Building

In photon/:

  • $ mkdir build
  • $ cd build
  • $ cmake ..

On Windows, use the generated PHOTON.sln files.

On Linux, CMake generates a MakeFile. Invoke it with make while in build/.

Using build/ isn't necessary but build/ and Build/ are included in the .gitignore, so using these directories are recommended.

Resources

There is also a Doxygen file available. Simply cd over to doc and run doxygen doxyfile to generate HTML/LaTeX docs.

License

Photon is licensed under the MIT License.

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A fast, simple, open-source ECS library for C++

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