Skip to content

Commit

Permalink
wip: colorful bevy shapes
Browse files Browse the repository at this point in the history
  • Loading branch information
berkus committed Jan 29, 2024
1 parent 77abdce commit 63d3a71
Show file tree
Hide file tree
Showing 4 changed files with 133 additions and 148 deletions.
1 change: 1 addition & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ fehler = "1.0"
bevy = "0.12"
bevy_egui = "0.24"
bevy_asset_loader = "0.19"
smooth-bevy-cameras = "0.10"
byteorder = "1.5"
log = "0.4"
derive_builder = "0.13"
Expand Down
10 changes: 0 additions & 10 deletions bevy-test/Cargo.toml

This file was deleted.

131 changes: 0 additions & 131 deletions bevy-test/src/main.rs

This file was deleted.

139 changes: 132 additions & 7 deletions src/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,10 @@ use {
support::{camera::CameraState, car::Car, render_manager::RenderManager},
},
anyhow::{anyhow, Context, Error, Result},
bevy::prelude::*,
bevy::{
prelude::*,
render::render_resource::{Extent3d, TextureDimension, TextureFormat},
},
cgmath::Vector3,
fehler::throws,
glium::{
Expand All @@ -25,7 +28,11 @@ use {
Surface,
},
log::info,
std::path::Path,
smooth_bevy_cameras::{
controllers::unreal::{UnrealCameraBundle, UnrealCameraController, UnrealCameraPlugin},
LookTransformPlugin,
},
std::{f32::consts::PI, path::Path},
support::visitor::visit_files,
};

Expand Down Expand Up @@ -133,12 +140,17 @@ fn main() {
// let mut camera = CameraState::new();

let mut app = App::new();
app.add_plugins(DefaultPlugins.build())

// app.register_asset_loader(CarAssetLoader)
// .init_asset::<CarAsset>();

app.add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest()))
.add_plugins(LookTransformPlugin)
.add_plugins(UnrealCameraPlugin::default())
.add_systems(Startup, setup_cars)
// .add_system(animate_camera)
;
app.register_asset_loader(CarAssetLoader)
.init_asset::<CarAsset>();
.add_systems(Startup, setup)
.add_systems(Update, rotate);
// .add_system(animate_camera)

app.run();

Expand Down Expand Up @@ -171,9 +183,122 @@ fn main() {
// });
}

/// A marker component for our shapes so we can query them separately from the ground plane
#[derive(Component)]
struct Shape;

const X_EXTENT: f32 = 14.;

// fn setup() {
// commands.spawn(Camera3dBundle {
// transform: Transform::from_xyz(0.0, 6., 12.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y),
// ..default()
// });
// }

fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut images: ResMut<Assets<Image>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let debug_material = materials.add(StandardMaterial {
base_color_texture: Some(images.add(uv_debug_texture())),
..default()
});

let shapes = [
meshes.add(shape::Cube::default().into()),
meshes.add(shape::Box::default().into()),
meshes.add(shape::Capsule::default().into()),
meshes.add(shape::Torus::default().into()),
// meshes.add(shape::Icosphere::default().into()),
meshes.add(shape::UVSphere::default().into()),
];

let num_shapes = shapes.len();

for (i, shape) in shapes.into_iter().enumerate() {
commands.spawn((
PbrBundle {
mesh: shape,
material: debug_material.clone(),
transform: Transform::from_xyz(
-X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
2.0,
0.0,
)
.with_rotation(Quat::from_rotation_x(-PI / 4.)),
..default()
},
Shape,
));
}

commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 9000.0,
range: 100.,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(8.0, 16.0, 8.0),
..default()
});

// ground plane
commands.spawn(PbrBundle {
mesh: meshes.add(
shape::Plane {
size: 50.,
subdivisions: 2,
}
.into(),
),
material: materials.add(Color::SILVER.into()),
..default()
});

commands
.spawn(Camera3dBundle::default())
.insert(UnrealCameraBundle::new(
UnrealCameraController::default(),
Vec3::new(0.0, 6.0, 12.0),
Vec3::new(0., 1., 0.),
Vec3::Y,
));
}

fn rotate(mut query: Query<&mut Transform, With<Shape>>, time: Res<Time>) {
for mut transform in &mut query {
transform.rotate_y(time.delta_seconds() / 2.);
}
}

/// Creates a colorful test pattern
fn uv_debug_texture() -> Image {
const TEXTURE_SIZE: usize = 8;

let mut palette: [u8; 32] = [
255, 102, 159, 255, 255, 159, 102, 255, 236, 255, 102, 255, 121, 255, 102, 255, 102, 255,
198, 255, 102, 198, 255, 255, 121, 102, 255, 255, 236, 102, 255, 255,
];

let mut texture_data = [0; TEXTURE_SIZE * TEXTURE_SIZE * 4];
for y in 0..TEXTURE_SIZE {
let offset = TEXTURE_SIZE * y * 4;
texture_data[offset..(offset + TEXTURE_SIZE * 4)].copy_from_slice(&palette);
palette.rotate_right(4);
}

Image::new_fill(
Extent3d {
width: TEXTURE_SIZE as u32,
height: TEXTURE_SIZE as u32,
depth_or_array_layers: 1,
},
TextureDimension::D2,
&texture_data,
TextureFormat::Rgba8UnormSrgb,
)
}

0 comments on commit 63d3a71

Please sign in to comment.