This project showcases a procedural generation technique to create realistic-looking planets. It employs various algorithms to generate terrain, textures, and atmospheric effects, resulting in visually stunning and diverse planetary landscapes.
The Procedural Planet project is a demonstration of procedural content generation techniques applied to planetary rendering. It focuses on creating planets with randomized terrain features, including mountains, valleys, oceans, and continents, to simulate realistic celestial bodies.
- Procedural Terrain Generation: Utilizes algorithms to create diverse landscapes with varying elevations, biomes, and geological features.
- Dynamic Texturing: Generates textures for different terrain types such as grasslands, deserts, snow-capped mountains, and more.
To run the Procedural Planet project locally, follow these steps:
git clone https://github.com/berrytechnics/procedural-planet.git
cd procedural-planet
yarn
yarn dev
Access the Application: Once the application is running, open your web browser and go to http://localhost:5173 to view the generated procedural planets.
Contributions to this project are welcome! If you'd like to contribute, please follow these guidelines:
Fork the repository. Create a new branch for your feature or bug fix. Make your changes and test thoroughly. Submit a pull request detailing the changes you've made.
This project was created and is maintained by BerryTechnics.
This project is licensed under the MIT License - see the LICENSE file for details.