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bfollington/README.md

I am an designer, engineer and artist exploring human-computer interaction. I specialize in turning the imaginary into the real using generative techniques, experience design and graphics/interaction programming.

I'm currently working with https://common.tools as a Researcher and https://twopm.studio as Technical Director on WizardChess.

🌐  bf.wtf cv shimmeringvoid @twopmstudio

🌏  Brisbane, Australia

html, css, webgl, react, typescript, unity3d, clojure, rust, godot and whatever else it takes

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  1. bf-4 Public

    bf.wtf version 4

    HTML 2

  2. bf-3 Public

    my personal site, bf.wtf version 3

    TypeScript 63 6

  3. use-control Public

    (⌨️ /🖱 / 🎮 ) keyboard, mouse and gamepad input via react hooks

    TypeScript 12

  4. twopmstudios/frogue Public

    a lightweight clojurescript roguelike game and engine built on pixi.js for 7DRL 2021

    Clojure 10 3

  5. use-spritesheet Public

    Bringing spritesheets and aseprite intergration to react-three-fiber

    TypeScript 25 2

  6. Trello-Cards-Unity Public

    Create Trello cards from Unity3D games, for crash reports, easy high scores, user posts or anything you like..!

    C# 42 3