This game features 5 creature types who "battle" using random number generation. Each creature type is outfitted with a specific profile for "Attack", "Defense", "Armor", and "Special Ability". Creatures "face off" by determining "strength" and "defense" "die rolls", and calculating damage to the defender accordingly. (Armor values also incorporated.) When a creature is victorious, "strength points" are restored based on a random number generator (for battles in subsequent rounds). The overall victor is the player with creatures remaining in the "creature queue".
In any environment with a C++ compiler:
Save (clone) all files to a specified directory. Navigate to the specified directory. Enter the command 'make'. Enter the command 'make run'. Exit at any time with Ctrl-C. To remove object and executable files after gameplay: Enter the command 'make clean'.