This game features a player token interacting with several environment types and engaging various items. The goal is to acquire a key to a lockbox which when opened will transmit a distress signal for rescue. Three difficulty modes are offered. File I/O operations provide high scores for each mode that persist between each game. Organization relies heavily on object-oriented design.
In any environment with a C++ compiler:
- Save (clone) all files to a specified directory.
- Navigate to the specified directory.
- Enter the command 'make'.
- Enter the command 'make run'.
- Exit at any time with Ctrl-C.
- To remove object and executable files after gameplay: Enter the command 'make clean'.