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… sized list of components. It generates all possible unique recipes then uses BagOfCrafting.calculate() to obtain the id of the created item. Returns a mapping of item id to component list.
now properly returns all recipes for a given item
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I don't really do any coding so if this is dumb don't bother, but if someone here has the time and is willing, if you could add an option to show every possible recipe a specific item for the current seed with the recipes lacking imputed collectibles being grayed out or something else to diffrenciate currently usable recipes from those lacking items, i don't really know how this works so i hope me just bringing forth my ideas does something of help, but if not, whoops, hopefully this is of some use :) |
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Wrote a method to generate all possible combinations of a given list of components, then check what each combination crafts into.
I just treated calculate() as a black box, so I don't know if JsIncorrectRecipes or anything else would need to be modified for it to be 100% correct.