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Rebranding /editor #19
Rebranding /editor #19
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EnablePreviewFeatures is utilized in two source generator tests so more invasive changes are not required. EnablePreviewFeatures should not impact anything outside of the tests. Raw string literals are not a feature covered by EnablePreviewFeatures, which is why some .cs files required edits.
I suck at Inkscape so I'll have to leave it at that for now
…lder Rebranding third party and servers folder
…branding Updated icon and logo PNGs
Fix mono glue generation with .NET 6
editor_about.cpp: Lines 224-225 were modified from the original change to follow licencing law. All other changes follow the PR we are moving over
This is a 1 for 1 swap from the word 'ReDot' to 'Blazium'
As builds before the current will always be .godot, this was a logic failure, and said comment is now removed
I saw some references to Redot in editor/project_converter_3_to_4.cpp |
Feeding clang a tab cookie
Tab cookie fed to clang
Took away an extra tab, one less cookie for you clang
Fed tabs cookie to clang, clang want more tab cookies! COOKIE COOKIE COOKIE CLANG WANT COOKIE! :)
Maybe the last clang tab cookie for this PR
Took away too of clangs tab cookies, hopefully it happy with less cookies
Removed remaining ReDot refrences
Removed 2 refrences! Thank you! |
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This PR will be cleaned and rebased, do not merge |
Closed, a new PR will be made after the following actions are taken: |
Fontfix for exp
This PR is for the rebranding of the editor, one more step towards rebranding being completed.