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Merge pull request #10 from justsaft/master
finalized HZD, Readme fix up, minor stuff
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{ | ||
"folders": [ | ||
{ | ||
"path": "." | ||
} | ||
], | ||
"settings": {} | ||
} |
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# Load Removers for `Horizon Forbidden West™`™ | ||
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#### Just as a preperation for adding HFW load removers to the collection :) | ||
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###### Don't kill Aloy pls | ||
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## Testing | ||
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I *HIGHLY* Recommend testing this before attempting a run each day by doing a quick test. | ||
With all of the above up and running and showing IGT, try to start the timer and invoke a load by simply performing a fast-travel or loading a save. | ||
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## Problems/Issues/Known Issues specific to this load remover | ||
###### well.... | ||
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## Change Log | ||
###### add changes here |
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# Load Removers for `Horizon Zero Dawn™`™ | ||
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These autosplitters were built based on the rules on [speedrun.com/hzd](https://www.speedrun.com/hzd) for the load-time definition. | ||
In this case, quite simply, a load is defined whenever "Loading..." is seen in the bottom left corner of the screen. | ||
This includes few cut scene pauses in the beginning of Any% runs, as well as every time a fast travel is performed. | ||
This load remover checks the video feed for the "Loading...", and tells LiveSplit that it is a load whenever this appears. | ||
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## Testing | ||
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I *HIGHLY* Recommend testing this before attempting a run each day by doing a quick test. | ||
With all of the above up and running and showing IGT, try to start the timer and invoke a load by simply performing a fast-travel or loading a save. | ||
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## Variants & Scan Region settings (notice me senpai) | ||
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### Normal | ||
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You should be using this variant. You may deviate tho | ||
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- Scan Region settings | ||
- X is set to 99 | ||
- Y is set to 976 | ||
- Width is set to 115 | ||
- Height is set to 25 | ||
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### PSShare variant | ||
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Variant with tunings for using PS4Share | ||
- Scan Region settings | ||
- same as above | ||
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### Classic variant | ||
I added a classic variant where the scan region settings are the same as before this update (just as a backup) | ||
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- Scan Region settings | ||
- Set X to 0 | ||
- Set Y to 0 | ||
- Set Width to 1920 | ||
- Set Height to 1080 | ||
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### German variant | ||
The german language has the smallest loading indicator text on loading screens pepeEZ | ||
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- Scan Region settings | ||
- Set X to 99 | ||
- Set Y to 976 | ||
- Set Width to 55 | ||
- Set Height to 22 | ||
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### Experimental variant* | ||
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- Scan Region settings | ||
- Set X to 99 | ||
- Set Y to 976 | ||
- Set Width to 48 | ||
- Set Height to 25 | ||
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###### *These are a little experimental atm because there's a small risk that the VAS component may misrecognize some gameplay as a load - so for the moment: use at your own risk. | ||
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## Change Log | ||
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- Efforts to lower CPU usage | ||
- Shrunken Scan Region size (See Scan Region below) | ||
- Removed "start" WatchZone | ||
- Removed "isLoading**a**" WatchZone, leaving the main WatchZone as the only feature to scan for | ||
- Enforcing a refresh rate of 30fps | ||
- Added support for the german language | ||
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## Problems/Issues/Known Issues specific to this load remover | ||
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###### none so far |
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isLoading | ||
{ | ||
return features["isLoading"].current > 11.0; | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<GameProfile xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | ||
<Name>Horizon Zero Dawn</Name> | ||
<Screens> | ||
<Screen> | ||
<Name>Game</Name> | ||
<Geometry> | ||
<Width> </Width> | ||
<Height> </Height> | ||
</Geometry> | ||
<WatchZones> | ||
<WatchZone> | ||
<Name>isLoading</Name> | ||
<Geometry> | ||
<X> </X> | ||
<Y> </Y> | ||
<Width> </Width> | ||
<Height> </Height> | ||
</Geometry> | ||
<Watches> | ||
<Watcher> | ||
<Name>loading</Name> | ||
<ErrorMetric>PeakAbsolute</ErrorMetric> | ||
<WatchImages> | ||
<WatchImage> | ||
<FilePath>imgs\loading.png</FilePath> | ||
</WatchImage> | ||
</WatchImages> | ||
</Watcher> | ||
</Watches> | ||
</WatchZone> | ||
</WatchZones> | ||
</Screen> | ||
</Screens> | ||
</GameProfile> |
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init | ||
{ | ||
// reduces CPU usage by halfing the amount of frames per secound... maybe | ||
var refreshRate = 30; | ||
} | ||
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isLoading | ||
{ | ||
return features["isLoading"].current > 15.0; | ||
} |
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isLoading | ||
{ | ||
return features["isLoading"].current > 11.0; | ||
return features["isLoading"].current > 11.7; | ||
} |
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