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Fixing some small typos in SDK docs
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bluewaysw committed Nov 27, 2023
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17 changes: 3 additions & 14 deletions README.md
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Expand Up @@ -76,20 +76,9 @@ If you want to customize the target environment settings only for yourself, you

# How to develop?

PC/GEOS comes with extensive technical documentation that describes tools, programming languages and API calls from the perspective of an SDK user. This documentation can be found in the `TechDocs` folder and is available in Markdown format. Here are some entry points to the main volumes:

- Introduction
- [Tutorial](TechDocs/Markdown/tutorial.md) - the initial chapters describing the development environment are somewhat outdated, and still refer to the original two-machine setup for debugging, but this nevertheless gives a good idea of overall development process.
- [Concepts](TechDocs/Markdown/concepts.md)
- [Tools](TechDocs/Markdown/tools.md)
- C development
- [GOC keywords and API calls](TechDocs/Markdown/routines.md)
- [Objects Reference](TechDocs/Markdown/objects.md)
- [Quick Reference](TechDocs/Markdown/quickref.md)
- Assembly development
- [ESP Assembly Language](TechDocs/Markdown/esp.md)
- [Assembly Reference](TechDocs/Markdown/asmref.md)
- [Driver Development Kit](TechDocs/Markdown/ddk.md)
PC/GEOS comes with extensive technical documentation that describes tools, programming languages and API calls from the perspective of an SDK user. This documentation can be found in the `TechDocs` folder and is available in Markdown format.

You can find a browseable, searchable version of the documentation here: https://bluewaysw.github.io/pcgeos/

##
We are on https://bluewaysw.slack.com/ for more efficient collaboration. Please register at https://blog.bluewaysw.de for MyGEOS and use the Slack section and receive access to our developer community. Welcome!
6 changes: 3 additions & 3 deletions TechDocs/Markdown/Concepts/cbuild.md
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Expand Up @@ -87,7 +87,7 @@ the Object Reference Book](../Objects/ogentrg.md).

+ Lists
Dynamic, static, and scrolling lists are all described in ["The List Objects",
Chapter 11 of the Object Reference Book](../Obects/ogenlst.md).
Chapter 11 of the Object Reference Book](../Objects/ogenlst.md).

+ Value Setters
The GenValue object allows the user to set a value within a given range.
Expand Down Expand Up @@ -118,7 +118,7 @@ in ["The Text Objects", Chapter 10 of the Object Reference Book](../Objects/otex
+ Providing Help
An application can include an object that automatically provides
context-sensitive help to the user. This object is discussed in ["Help Object
Library", Chapter 15 of the Object Reference Book](../Objects/ohlep.md).
Library", Chapter 15 of the Object Reference Book](../Objects/ohelp.md).

+ Handling Input
Many applications may want to track mouse or keyboard input. Input
Expand Down Expand Up @@ -151,7 +151,7 @@ These commands are described in ["Drawing Graphics", Chapter 24](cshapes.md).
The Graphic Object Library provides many different graphic objects that
know how to position, resize, and draw themselves as well as handle user
input. This library is described in ["Drawing Graphics", Chapter 24](cshapes.md) and
["Graphic Object Library", Chapter 18 of the Object Reference Book](../Objects/ogropj.md).
["Graphic Object Library", Chapter 18 of the Object Reference Book](../Objects/ogrobj.md).

#### 2.2.3 Documents and Data Structures

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2 changes: 1 addition & 1 deletion TechDocs/Markdown/Concepts/cclipb.md
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Expand Up @@ -605,7 +605,7 @@ Code Display 7-5 Handling Clipboard Changes
As stated above, most applications will simply let a GenEditControl object
create and maintain their Edit menu. **GenEditControlClass** is a subclass
of GenControlClass (see ["Generic UI Controllers," Chapter 12 of the Object
Reference Book](../Objects/ogenctrl.md) for usage of controllers in general).
Reference Book](../Objects/ogenctl.md) for usage of controllers in general).

The GenEditControl object can provide triggers and/or tools for Undo, Cut,
Copy, Paste, Select All, and Delete operations. These operations must all be
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2 changes: 1 addition & 1 deletion TechDocs/Markdown/Concepts/cfile.md
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Expand Up @@ -1837,7 +1837,7 @@ If you want to find out the handle of the disk containing an open file, call
**FileGetDiskHandle()**. This routine is passed the file handle; it returns the disk
handle. This is useful if the geode has to prepare for a shutdown; it can get the
disk handle with **FileGetDiskHandle()**, then save that handle with **DiskSave()** (see
["Saving and Restoring a Disk Handle"](17323-saving-and-restoring-a-disk-handle)). With
["Saving and Restoring a Disk Handle"](#17323-saving-and-restoring-a-disk-handle)). With
this information (and the file name), the geode will be able to reopen the file
when it restarts.

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4 changes: 2 additions & 2 deletions TechDocs/Markdown/Concepts/cgeom.md
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Expand Up @@ -45,7 +45,7 @@ Then it discusses how to manage generic UI objects (using a dialog box as an
example) in [section 12.2](#122-arranging-your-generic-objects). For the hints
you can apply to window objects, see [section 12.3](#123-positioning-and-sizing-windows).
For descriptions of managing the geometry of visible object trees and composites, see
["VisClass," Chapter 23 of the Object Reference Book](../Objects/oviscla.md).
["VisClass," Chapter 23 of the Object Reference Book](../Objects/ovis.md).

#### 12.1.1 Geometry Manager Features

Expand Down Expand Up @@ -765,7 +765,7 @@ HINT_CENTER_MONIKER. Figure 12-9 shows several different moniker
placements.

![](Art/figure_12-9.png)
![](Art/figure_12-9a-png)
![](Art/figure_12-9a.png)

**Figure 12-9** Placing Monikers
_The top-left has the moniker placed to the left by default. The second uses
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4 changes: 2 additions & 2 deletions TechDocs/Markdown/Concepts/cgraph.md
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Expand Up @@ -363,7 +363,7 @@ of the Object Reference Book.
Geodes that wish to allow the user to edit graphical elements would do well
to incorporate a Graphic Object into their hierarchies. These objects have
considerable power and include UI to allow the user to work graphics within
them. See ["Graphic Object Library," Chapter 18](../Objects/cgrobj.md) of the
them. See ["Graphic Object Library," Chapter 18](../Objects/ogrobj.md) of the
Object Reference Book for more information about these object classes.

As you learn more advanced graphics concepts you may discover shortcuts.
Expand Down Expand Up @@ -426,7 +426,7 @@ graphics system will do all the worrying about device coordinates so your
program doesn't have to. (Note, however, that **GrDrawImage()**,
**GrDrawHugeImage()**, and **GrBrushPolyline()** are more device-dependant than most
routines; see section [24.2.10 of chapter 24](cshapes.md#24210-drawing-bitmaps) and
[section 24.2.8 of chapter 24](2428-polylines-and-polygons) for information on these routines).
[section 24.2.8 of chapter 24](cshapes.md#2428-polylines-and-polygons) for information on these routines).

Standard GEOS coordinates depart from the device model, taking an
approach closer to a pure mathematical Cartesian plane. Programmers used
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2 changes: 1 addition & 1 deletion TechDocs/Markdown/Concepts/cinput.md
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Expand Up @@ -766,7 +766,7 @@ pre-passive grab allows the visible object to receive keyboard events before
the focus object gets them. A post-passive grab delivers events to the visible
object after they have been sent to the focus. For more information about
gaining and releasing the passive keyboard grabs, see ["VisClass," Chapter 23
of the Object Reference Book](../Object/ovis.md).
of the Object Reference Book](../Objects/ovis.md).

If you intercept keyboard events, you must be sure to return any events that
you don't use. For example, if you only want to detect when the user hits the
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10 changes: 5 additions & 5 deletions TechDocs/Markdown/Concepts/cintro.md
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Expand Up @@ -71,7 +71,7 @@ language in which most of the GEOS kernel is written. Using Esp, you
will be able to write optimized routines and applications to handle your
most processing-intensive tasks.

**[C Reference Book](../cref.md)**
**[C Reference Book](../routines.md)**
The Routines Book details the data structures, routines, and other
typical reference material you'll need. It focuses on the routines and
functions provided by the GEOS kernel including the Graphics System
Expand Down Expand Up @@ -240,7 +240,7 @@ This details the Database Library provided with GEOS. The Database
Library provides the low-level routines to create, edit, free up, and
organize individual database items.

20. [Parse Library](cparce.md)
20. [Parse Library](cparse.md)
This details the Parse Library. This library implements a special
mathematical description language.

Expand Down Expand Up @@ -341,7 +341,7 @@ This details the different types of lists you can create with the various
list-related classes including GenBoolean, GenBooleanGroup, GenItem,
GenItemGroup, and GenDynamicList.

12. [GenControl/GenToolControl](../Objects/ogenctrl.md)
12. [GenControl/GenToolControl](../Objects/ogenctl.md)
This details the controller and toolbox classes that allow an application
to use and create controllers. Controller objects automatically build
menus and dialog boxes to manage a certain feature set of an application.
Expand Down Expand Up @@ -443,7 +443,7 @@ This introduces you to Swat, the powerful system debugger supplied in
the SDK. This chapter also gives you the most popular Swat commands
and explains how you can put them to use for you.

4. [Swat Referenc](../Tools/tswta-i.md)
4. [Swat Referenc](../Tools/tswta_i.md)
This gives detailed command reference entries for each Swat command.
You should use this section when you need to know the specifics of one or
more Swat commands.
Expand All @@ -452,7 +452,7 @@ more Swat commands.
This explains how to use the Debug tool, which allows you to simulate a
number of GEOS platforms and hardware configurations.

6. [Tool Command Language](../Tools/ttlc.md)
6. [Tool Command Language](../Tools/ttcl.md)
This describes Tcl, the Tool Command Language that allows you to
extend Swat's functionality. Nearly all Swat commands are programmed
in Tcl, and most are accessible as functions within other Tcl commands.
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4 changes: 2 additions & 2 deletions TechDocs/Markdown/Concepts/cuiover.md
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Expand Up @@ -452,7 +452,7 @@ normal graphics commands to draw anything wherever it wants (not just
within its bounds).

For examples of visible objects that know their bounds and that handle
MSG_VIS_DRAW, see ["A UI Example"](105-a-ui-example).
MSG_VIS_DRAW, see ["A UI Example"](#105-a-ui-example).

#### 10.4.3 Visible Object Abilities

Expand Down Expand Up @@ -734,7 +734,7 @@ When the user presses the New Game trigger, the trigger sends its message,
MSG_TICTAC_NEW_GAME, to the TicTacBoard object. The TicTacBoard
object is the top object in the visible tree and, upon receipt of this message,
resets the game board and notifies all the piece objects of the reset. This
process is described below in ["TicTacBoard Specifics"](1054-tictacboard-specifics).
process is described below in ["TicTacBoard Specifics"](#1054-tictacboard-specifics).

---
Code Display 10-2 The TicTac Game Menu
Expand Down
2 changes: 1 addition & 1 deletion TechDocs/Markdown/Concepts/cvm.md
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Expand Up @@ -1259,7 +1259,7 @@ thus, you can often make many array accesses with a single Huge Array
lookup command.) There is also a certain amount of memory overhead for
Huge Arrays. Thus, if you are confident that the array size will be small
enough for a single block, you are generally better off with a Chunk Array
(see [section 16.4.1 of chapter 16](lmem.md#1641-chunk-arrays)).
(see [section 16.4.1 of chapter 16](clmem.md#1641-chunk-arrays)).

Huge arrays may have fixed-size or variable-sized elements. If elements are
variable-sized, there is a slight increase in memory overhead, but no
Expand Down
2 changes: 1 addition & 1 deletion TechDocs/Markdown/Ddk/ddkpcmcia.md
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Expand Up @@ -641,7 +641,7 @@ must be passed a structure of CSRegisterClientArgs containing (among
other things) the address of the callback routine with which CardServices
should contact the driver. CardServices will send CardServicesEventCode
types to this callback routine. (For more information on defining your
callback routine see [“CardServices Events”](34-CardService-Events).)
callback routine see [“CardServices Events”](#34-CardService-Events).)
This registration should occur when the driver is first loaded, upon receipt of
DR_INIT.
~~~
Expand Down
2 changes: 1 addition & 1 deletion TechDocs/Markdown/Objects/ovis.md
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Expand Up @@ -4786,5 +4786,5 @@ that is on the screen. MSG_VIS_DESTROY first removes the
object from the tree (with MSG_VIS_REMOVE) and then destroys it
(through the **MetaClass** detach and destroy mechanisms).

[Config Library](ocinfig.md) <-- [Table of Contents](../objects.md) &nbsp;&nbsp; --> [VisComp](oviscmp.md)
[Config Library](oconfig.md) <-- [Table of Contents](../objects.md) &nbsp;&nbsp; --> [VisComp](oviscmp.md)

2 changes: 1 addition & 1 deletion TechDocs/Markdown/Tutorial/Data_Structures_and_UI.md
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Expand Up @@ -1986,4 +1986,4 @@ ChunkHandle tempListItem; /*Chunk handle we will use when traversing lists */
ListNode *tempNode; /* List item which we will use when traversing lists. */
~~~

[The Primary Window](The_Primary_Window.md) <-- &nbsp;&nbsp; [table of contents](../Tutorial.md) &nbsp;&nbsp; --> [Views and Visual Objects](Views_and_Visual_Objects.md)
[The Primary Window](The_Primary_Window.md) <-- &nbsp;&nbsp; [table of contents](../tutorial.md) &nbsp;&nbsp; --> [Views and Visual Objects](Views_and_Visual_Objects.md)
2 changes: 1 addition & 1 deletion TechDocs/Markdown/Tutorial/Documents_and_Displays.md
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Expand Up @@ -1674,4 +1674,4 @@ typedef struct {
} /* end of MSG_MCC_RESIZE_BAR */
~~~

[Views and Visual Objects](Views_and_Visual_Objects.md) <-- &nbsp;&nbsp; [table of contents](../Tutorial.md) &nbsp;&nbsp; --> [Troubleshooting Communications](Troubleshooting_Communications.md)
[Views and Visual Objects](Views_and_Visual_Objects.md) <-- &nbsp;&nbsp; [table of contents](../tutorial.md) &nbsp;&nbsp; --> [Troubleshooting Communications](Troubleshooting_Communications.md)
2 changes: 1 addition & 1 deletion TechDocs/Markdown/Tutorial/Introduction.md
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Expand Up @@ -25,4 +25,4 @@ structured, and you'll program an application that uses
many of the user interface and object-oriented features
of GEOS.

[table of contents](../Tutorial.md) &nbsp;&nbsp; --> [Setting Up](Setting_Up.md)
[table of contents](../tutorial.md) &nbsp;&nbsp; --> [Setting Up](Setting_Up.md)
2 changes: 1 addition & 1 deletion TechDocs/Markdown/Tutorial/Setting_Up.md
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Expand Up @@ -516,5 +516,5 @@ To exit from Swat (so that you can go on to other things), type quit at the
Swat prompt. You may need to enter the DOS command cls to reset your
screen after exiting Swat.

[Introduction](Introduction.md) <-- &nbsp;&nbsp; [table of contents](../Tutorial.md) &nbsp;&nbsp; --> [The Plan](The_Plan.md)
[Introduction](Introduction.md) <-- &nbsp;&nbsp; [table of contents](../tutorial.md) &nbsp;&nbsp; --> [The Plan](The_Plan.md)

2 changes: 1 addition & 1 deletion TechDocs/Markdown/Tutorial/The_Plan.md
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Expand Up @@ -90,4 +90,4 @@ will have behavior added so that it will draw axes and the bars of the
chart. It will draw these things using kernel graphics routines.


[Setting Up](Setting_Up.md) <-- &nbsp;&nbsp; [table of contents](../Tutorial.md) &nbsp;&nbsp; --> [The Primary Window](The_Primary_Window.md)
[Setting Up](Setting_Up.md) <-- &nbsp;&nbsp; [table of contents](../tutorial.md) &nbsp;&nbsp; --> [The Primary Window](The_Primary_Window.md)
2 changes: 1 addition & 1 deletion TechDocs/Markdown/Tutorial/The_Primary_Window.md
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Expand Up @@ -1051,4 +1051,4 @@ Code Display 3-2 MCHRT.GOC
@end Interface;
~~~

[The Plan](The_Plan.md) <-- &nbsp;&nbsp; [table of contents](../Tutorial.md) &nbsp;&nbsp; --> [Data Structures and UI Gadgetry](Data_Structures_and_UI_Gadgetry.md)
[The Plan](The_Plan.md) <-- &nbsp;&nbsp; [table of contents](../tutorial.md) &nbsp;&nbsp; --> [Data Structures and UI Gadgetry](Data_Structures_and_UI.md)
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Expand Up @@ -220,4 +220,4 @@ see what happens. The pccom communication is
bi-directional, so you may use the above tests just as well,
substituting the word "host" for "target," and vice versa.

[Documents and Displays](Documents_and_Displays.md) <-- &nbsp;&nbsp; [table of contents](../Tutorial.md)
[Documents and Displays](Documents_and_Displays.md) <-- &nbsp;&nbsp; [table of contents](../tutorial.md)
2 changes: 1 addition & 1 deletion TechDocs/Markdown/Tutorial/Views_and_Visual_Objects.md
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Expand Up @@ -1453,4 +1453,4 @@ sd mchrt
run mchrt
~~~

[Data Structures and UI Gadgetry](Data_Structures_and_UI_Gadgetry.md) <-- &nbsp;&nbsp; [table of contents](../Tutorial.md) &nbsp;&nbsp; --> [Troubleshooting Communications](Troubleshooting_Communications.md)
[Data Structures and UI Gadgetry](Data_Structures_and_UI.md) <-- &nbsp;&nbsp; [table of contents](../tutorial.md) &nbsp;&nbsp; --> [Troubleshooting Communications](Troubleshooting_Communications.md)

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