A WPF application that simulates gravity between bodies
- Multiple ways of implemeting motion:
- Euler method
- Velocity Verlet
- Static and moving bodies
- Collision
- Trajectory
- The "Home" tab contains all the options
- The "On Click" section of the Home tab contains the options for what occurs when a click is registered. Such as creating a static or moving body.
- When there are many moving bodies, there will be performance issues. This is simply becuase it is a rigid body simulation built in WPF