Releases: bp2008/ui3
Releases · bp2008/ui3
UI3-283
UI3-282
UI3-281
UI3-280
Version 280
- Dynamic Group Max Resolution is now implemented as a megapixel limit instead of an image dimension limit, making it behave more intuitively and with more consistent server CPU load regardless of aspect ratio.
- The "stats for nerds" dialog now shows an "[edit]" link next to dynamic group resolutions, providing another path to discovering the Group Settings dialog.
- Suppressed an error dialog when the browser extension called "AutoplayStopper" causes a specific harmless error.
UI3-279
UI3-278
Version 278
- The Clips tab can now be filtered by "Wildlife" AI detections and show the wildlife icon in the alert list and timeline.
- Unexpected errors should now include a full stack trace in modern browsers and make it easy to copy the text to paste for support.
UI3-277
UI3-276
Version 276
- Moved PTZ-related settings to a new PTZ section in UI Settings.
- Gamepad PTZ support is out of the "experimental" phase is is now enabled by default.
- Added a visual "Gamepad Test" area to the PTZ settings.
- Added "Analog Input Deadzone" setting.
- Added "Gamepad Bindings" subsection to the PTZ settings where gamepad bindings can be changed.
- Added setting to make UI3 use the "Experimental Joystick API" which is a recent addition to Blue Iris. Results may vary. Feedback is welcome.
- In the graphical PTZ control pad, the "Focus Near" button is now on the left, and "Focus Far" is on the right, because this makes more intuitive sense to me.
- The UI Setting "Swap PTZ Focus Near/Far" can be enabled by any user who strongly cares about having it the old way.
- Added new internal custom events: "UI_Settings_Opening", "UI_Settings_Refreshing", "UI_Settings_Refreshed", "GamepadAction" for use internally or by local overrides scripts.
UI3-275
Version 275
- Rewrote PTZ control code to improve usability and resolve edge-case bugs. Some of the benefits:
- The graphical PTZ control pad buttons now light up when the associated actions are activated by keyboard keys or a gamepad (gamepad support is still experimental and is disabled by default in UI Settings).
- PTZ hotkeys (keyboard controls) now support pressing multiple keys simultaneously, meaning:
- It is no longer necessary to release a PTZ hotkey before pressing another (depending on your keyboard's anti-ghosting support).
- Diagonal movement is now performed when two compatible directional arrows are held.
- Renewed efforts were taken to prevent PTZ motors from getting stuck in a running state:
- Actions such as gracefully closing the browser, minimizing the browser, changing browser tabs, unfocusing the browser, or changing to a different camera view, now cause any active PTZ motors to stop.
- Stateless PTZ actions such as activating PTZ presets, toggling "Hold" mode, or changing IR/brightness/contrast, now temporarily stop any ongoing PTZ motor action to help prevent Blue Iris's camera instance from getting stuck in a bad input state.
- Fixed a bug where UI3 stopped periodically refreshing the camera list if Blue Iris returned a camlist response with a missing or empty camera list.