1.2.0
What's Changed
- African Empires Expansion by @stefanseifert in #7
- Add Module to limit max. number of AI trade track cards to 2 by @stefanseifert in #9
- Exclude assets not required at runtime by @stefanseifert in #8
- Switch to pinia store by @stefanseifert in #6
updated i18n keys:
home.requirements
home.expansions
actionHelp.conquerProvince.text
actionHelp.moveExplorers.text
scoring.monster
new i18n keys:
setup.selectModules.title
setup.civilization.botMaterial.questCard
roundBot.culturalPolicyCount
actionHelp.tradeTrack.title
actionHelp.tradeTrack.text
actionHelp.hero.title
actionHelp.hero.text
cardAction.fewest-wonders-wonder-complete-acquire-gain-building-lowest-cost
cardAction.fewest-cultural-policies-develop-1-cultural-policy
cardAction.gain-2-gold
cardAction.gain-2-gold-per-policy
cardAction.fewest-provinces-conquer-1-adjacent-lowest-cost
cardAction.trade-track-1-step
cardAction.trade-track-2-step
cardAction.draw-reserve-card-1-gain
cardAction.draw-reserve-card-2-gain-wonders
cardAction.draw-reserve-card-3-gain-knowledge
cardAction.opponents-unrest-deck-discard
cardAction.build-trading-post-remove-card
cardAction.take-return-hero
scoring.tradeTrack
scoring.naturalWonders
scoring.futureEra
scoring.quests
module.monsters
module.heroes
module.natural-wonders
module.future-era
module.quests
module.limit-trade-track-cards
Full Changelog: 1.1.13...1.2.0