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Update CHANGELOG
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brgmnn committed Jul 20, 2024
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See more at https://github.com/brgmnn/autogen-rundown


## [v0.35.0](https://github.com/brgmnn/autogen-rundown/releases/tag/v0.35.0) — December 31, 0000

### New

* Added FlowGeo's Datacenter exit tile
* Added FlowGeo's Datacenter elevator tile

### Changes

* Fixed exit alarm not spawning
* This should fix a number of other issues including Survival objectives not unlocking the final door
* Adjusted zone coverage values to match more closely those set in geomorph prefabs

**Full Changelog**: https://github.com/brgmnn/autogen-rundown/compare/v0.34.0...v0.35.0


## [v0.34.0](https://github.com/brgmnn/autogen-rundown/releases/tag/v0.34.0) — July 19, 2024

### Changes

* Added more level name variations
* Updated mod dependencies:
* `MTFO` - 4.6.1 to 4.6.2
* Reworked Alarm generation code, more variation in alarms will now appear

**Full Changelog**: https://github.com/brgmnn/autogen-rundown/compare/v0.33.0...v0.34.0


## [v0.33.0](https://github.com/brgmnn/autogen-rundown/releases/tag/v0.33.0) — July 14, 2024

### Changes

* Add charger/shadow waves for certain alarms in D-tier
* Move survival level to D-tier

**Full Changelog**: https://github.com/brgmnn/autogen-rundown/compare/v0.32.0...v0.33.0


## [v0.32.0](https://github.com/brgmnn/autogen-rundown/releases/tag/v0.32.0) — July 14, 2024

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* Total enemy points in the zone
* Fixed times per boss in zone and behind blood doors

**Full Changelog**: https://github.com/brgmnn/autogen-rundown/compare/v0.31.0...v0.32.0


## [v0.31.0](https://github.com/brgmnn/autogen-rundown/releases/tag/v0.31.0) — July 13, 2024

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