Skip to content

Releases: britzl/defold-orthographic

Orthographic Camera API 2.7.0

10 Dec 05:38
Compare
Choose a tag to compare

FIX: The bounds calculation didn't work properly when the window was resized. Fixes #14
NEW: Added set_window_scaling_factor() to handle retina screens properly.

Orthographic Camera API 2.6.1

03 Dec 21:42
Compare
Choose a tag to compare

FIX: Handle deprecation of update frequency value in game.project when applying frame independent lerp

Orthographic Camera API 2.6.0

15 Oct 16:35
Compare
Choose a tag to compare

NEW: Added render helper for easier integration in render scripts

Orthographic Camera API 2.5.0

22 Aug 10:18
Compare
Choose a tag to compare

CHANGE: The library will now warn if an unknown projection is used

Orthographic Camera API 2.4.0

19 Aug 09:42
Compare
Choose a tag to compare

NEW: Added window_to_world() to convert non-scaled coordinates to world coordinates (ie the ones from action.screen_x/y). Added documentation to explain the terminology used by the API. Fixes #3

Orthographic Camera API 2.3.3

17 Aug 12:35
Compare
Choose a tag to compare

FIX: High DPI setting in game.project wasn't handled properly when using fixed zoom.

Orthographic Camera API 2.3.2

11 Aug 22:52
Compare
Choose a tag to compare

FIX: Made the new frame rate independent camera follow lerp backwards compatible

Orthographic Camera API 2.3.1

05 Aug 20:20
Compare
Choose a tag to compare

NEW: You can now set an offset when following a target.

Orthographic Camera API 2.2.5

16 Apr 10:01
Compare
Choose a tag to compare

FIX: Assign default display.width and display.height (960x640) if none is provided from game.project

Orthographic Camera API 2.2.4

08 Apr 21:06
Compare
Choose a tag to compare

FIX: An enabled camera is now immediately updated on creation. This will make sure that the render script gets the correct view and projection without any delay.