Skip to content

Releases: britzl/defold-orthographic

Orthographic Camera API 3.3.2

02 Aug 15:40
6a76434
Compare
Choose a tag to compare

FIX: Issue with vertical screenshake using the wrong window dimension

Orthographic Camera API 3.3.1

21 Feb 22:46
Compare
Choose a tag to compare

FIX: Check window width and height in render script and ignore frames when width or height is 0

Orthographic Camera API 3.3.0

01 Dec 14:24
1fc8e62
Compare
Choose a tag to compare

NEW: Added camera.world_to_window() (Thanks @dri-richard for the contribution)

Orthographic Camera API 3.2.1

17 Oct 13:35
Compare
Choose a tag to compare

Added support for frustum culling

05 Apr 13:56
0750bb7
Compare
Choose a tag to compare

NEW: The render script now calculates the view frustum per camera and passes this to the draw call. Thanks @8bitskull

Clamp follow lerp to within 0.0 and 1.0

31 Mar 13:26
Compare
Choose a tag to compare
Make sure to keep follow lerp within 0 and 1

Fixes #51

Fixed issues with aspect ratio and custom viewports

31 Mar 12:52
08115a9
Compare
Choose a tag to compare

FIX: Make sure the camera renders with the correct aspect ratio when the a custom viewport with another aspect ratio than the one in game.project is used

Disable stencil test at the end of the render script

15 Sep 12:47
10d7d3c
Compare
Choose a tag to compare
3.1.3

Clip node clips the profiler if we don't disable stencil test. So dis…

Fix window_to_world

15 Aug 20:24
1d8da83
Compare
Choose a tag to compare

FIX: The window_to_world() function was broken after recent viewport change. Thanks to @546342 for the fix!

Orthographic Camera API 3.1.1

05 Jul 16:39
Compare
Choose a tag to compare

FIX: Automatically refresh list of camera ids after camera.update() and before use of camera.get_cameras()