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#include "audio.h" | ||
#include "audio.hpp" | ||
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Audio::Audio() | ||
{ | ||
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#include "bytepusher.h" | ||
#include "bytepusher.hpp" | ||
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namespace Bytepusher | ||
{ | ||
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4 changes: 2 additions & 2 deletions
4
emulators/bytepusher/bytepusher.h → emulators/bytepusher/bytepusher.hpp
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@@ -1,4 +1,4 @@ | ||
#include "vm.h" | ||
#include "vm.hpp" | ||
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namespace Bytepusher | ||
{ | ||
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2 changes: 1 addition & 1 deletion
2
emulators/bytepusher/components/vm.h → emulators/bytepusher/components/vm.hpp
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@@ -1,4 +1,4 @@ | ||
#include "chip8.h" | ||
#include "chip8.hpp" | ||
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#ifndef M_PI | ||
// PI is not standardly defined everywhere | ||
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#include "graphics.h" | ||
#include "graphics.hpp" | ||
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namespace CHIP8 | ||
{ | ||
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@@ -1,4 +1,4 @@ | ||
#include "input.h" | ||
#include "input.hpp" | ||
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namespace CHIP8 | ||
{ | ||
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6 changes: 3 additions & 3 deletions
6
emulators/chip8/components/vm.h → emulators/chip8/components/vm.hpp
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@@ -0,0 +1,9 @@ | ||
#ifndef EMULATORS_H | ||
#define EMULATORS_H | ||
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#include "nes/nes.hpp" | ||
#include "chip8/chip8.hpp" | ||
#include "gameboy/gameboy.hpp" | ||
#include "bytepusher/bytepusher.hpp" | ||
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#endif |
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@@ -1,4 +1,4 @@ | ||
#include "bios.h" | ||
#include "bios.hpp" | ||
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namespace Gameboy | ||
{ | ||
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@@ -1,4 +1,4 @@ | ||
#include "bus.h" | ||
#include "bus.hpp" | ||
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namespace Gameboy | ||
{ | ||
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6 changes: 3 additions & 3 deletions
6
emulators/gameboy/components/bus/bus.h → emulators/gameboy/components/bus/bus.hpp
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#ifndef GAMEBOY_COMPONENTS_H | ||
#define GAMEBOY_COMPONENTS_H | ||
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#include "bios/bios.hpp" | ||
#include "bus/bus.hpp" | ||
#include "cpu/cpu.hpp" | ||
#include "gpu/gpu.hpp" | ||
#include "ram/ram.hpp" | ||
#include "rom/rom.hpp" | ||
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#endif |
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#include "cpu.h" | ||
#include "cpu.hpp" | ||
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/// Macros for better usability | ||
#define op_push(val) \ | ||
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2 changes: 1 addition & 1 deletion
2
emulators/gameboy/components/cpu/cpu.h → emulators/gameboy/components/cpu/cpu.hpp
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@@ -1,4 +1,4 @@ | ||
#include "gpu.h" | ||
#include "gpu.hpp" | ||
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namespace Gameboy | ||
{ | ||
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@@ -1,4 +1,4 @@ | ||
#include "ram.h" | ||
#include "ram.hpp" | ||
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namespace Gameboy | ||
{ | ||
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@@ -1,4 +1,4 @@ | ||
#include "rom.h" | ||
#include "rom.hpp" | ||
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namespace Gameboy | ||
{ | ||
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File renamed without changes.
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@@ -1,4 +1,4 @@ | ||
#include "gameboy.h" | ||
#include "gameboy.hpp" | ||
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namespace Gameboy | ||
{ | ||
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@@ -1,4 +1,4 @@ | ||
#include "bus.h" | ||
#include "bus.hpp" | ||
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namespace NES | ||
{ | ||
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File renamed without changes.
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1 @@ | ||
#include "cpu.h" | ||
#include "cpu.hpp" |
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1 @@ | ||
#include "rom.h" | ||
#include "rom.hpp" |
File renamed without changes.
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@@ -1,4 +1,4 @@ | ||
#include "nes.h" | ||
#include "nes.hpp" | ||
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namespace NES | ||
{ | ||
|
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@@ -0,0 +1,7 @@ | ||
#ifndef GUI_H | ||
#define GUI_H | ||
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#include "text/font.hpp" | ||
#include "text/text.hpp" | ||
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#endif |
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#include "font.h" | ||
#include "font.hpp" | ||
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void Font::load() | ||
{ | ||
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@@ -1,4 +1,4 @@ | ||
#include "text.h" | ||
#include "text.hpp" | ||
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void Text::render() | ||
{ | ||
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@@ -1,7 +1,7 @@ | ||
#ifndef TEXT_H | ||
#define TEXT_H | ||
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#include "font.h" | ||
#include "font.hpp" | ||
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class Text | ||
{ | ||
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@@ -1,4 +1,4 @@ | ||
#include "main_menu.h" | ||
#include "main_menu.hpp" | ||
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void MenuState::init() | ||
{ | ||
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@@ -1,4 +1,4 @@ | ||
#include "state.h" | ||
#include "state.hpp" | ||
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bool State::isRunning() | ||
{ | ||
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@@ -1,7 +1,7 @@ | ||
#ifndef STATE_H | ||
#define STATE_H | ||
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#include "window.h" | ||
#include "window.hpp" | ||
#include <iostream> | ||
#include <vector> | ||
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@@ -1,4 +1,4 @@ | ||
#include "window.h" | ||
#include "window.hpp" | ||
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Window::Window() | ||
{ | ||
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