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Release Notes
Willie LeBlanc | C38 ImagineWorks edited this page May 4, 2025
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Welcome to the official changelog of the STYNTHREAD Advanced Game Engine (SAGE).
Every update marks a thread pulled, a moment echoed, a ripple felt across the weave.
🧵 Initial internal prototype. Core systems begin to manifest.
- Introduced ThreadPrint Framework
- Early build of ThreadLore Engine (unlinked state)
- Sensory AI System shell structure implemented
- GitHub repository initialized
- Public wiki established
- Branding, documentation, and development standards defined
🔣 Behavior breaks. Patterns shift. Code becomes instinct.
Coming Soon.
- ThreadPrint visualization tools
- Full NPC consequence loop integration
- Blueprint-to-Syntaxbreaker compiler
- Dev dashboard overlay
“The weave remembers. Even in alpha.”
- ThreadCore
- ThreadWorld
- ThreadCombat
- ThreadDialogue
- ThreadCinematics
- ThreadUI
- ThreadQuests
- ThreadAI
- ThreadPrint
🕸️ C38 ImagineWorks LLC
“Born from Making Reality from Your Imagination.”
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