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Basic mutated level support

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@cadon cadon released this 17 Dec 13:46
· 306 commits to master since this release

0.59.2

Additions

  • basic support for mutated levels
    • library mutated level columns with new list view column header context menu options to order and reset columns
    • in the tester / editor: option to link wild-mutated levels to move levels between these
    • in the extractor: click on wild or mutated level to move the levels before adding to the library
  • Support for import creatures via server, the export gun mod is not yet ready for that, but it will allow importing creatures when using the mod on a console. Thanks to coldino and BenCat!
  • Name pattern addition: {ln} which is the total creature count of the library.
  • Name pattern for mutated levels: e.g. {hp_m}, {st_m}
  • Updated French translations, thanks to Yanuut
  • Support for WildDinoCharacterFoodDrainMultiplier

Changes

  • When updating a creature via import with an empty name an existing name in the library is not overwritten.
  • When filtering the species list, the blueprint path is also considered

Fixes

  • Fix div by 0 in expected level chart when max wild level is 0
  • Fix file being read too fast when file watcher triggers on export gun
  • Fix generation name pattern calculation on creature import
  • Layout overflow fix in the left info box in the library for taming effectiveness
  • Taming calculator: Starving time fix on food change
  • overlay expired timer caused exception

General Infos

Which version to take?

  • Use the setup-ArkSmartBreeding-(version).exe for an installation in the system's programs folder. Suitable for single user installations.
  • Extract the ARK.Smart.Breeding_(version).zip in an arbitrary folder to use it as a portable or shared installation.

Give Feedback on Discord, in the github-issues-section or on the official ARK-forums.