Image viewer, converter and even a very limited image editor. Using Castle Game Engine.
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Supports many common image formats: PNG, JPEG, GIF, TGA, XPM, PSD, PCX, PNM, PBM, PGM, PPM, BMP.
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Supports also some "exotic" file formats that are useful for game developers: KTX and DDS (advanced formats for textures) and RGBE (simple HDR format).
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Browse all images in a directory by easy key shortcuts.
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Scale image, test is it tileable, see alpha channel, other image "investigation" features.
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Perform alpha bleeding and other edits (grayscale, mirror, resize).
Complete documentation on https://castle-engine.io/castle-image-viewer .
Using Castle Game Engine, see https://castle-engine.io/ .
Compile by:
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CGE editor. Just use menu items "Compile" or "Compile And Run".
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Or use CGE command-line build tool. Run
castle-engine compile
in this directory. -
Or use Lazarus. Open in Lazarus
castle_image_viewer.lpi
file and compile / run from Lazarus. Make sure to first register CGE Lazarus packages.
GNU GPL >= 2.